Penny Origins - Game progress
Added 2024-01-08 20:24:35 +0000 UTC
Numerous significant milestones have been accomplished, laying the groundwork for an immersive gaming experience. Currently, my focus is on refining fundamental elements to enhance play control and ensure seamless navigation through the Map pages. Here's a summary of the accomplished tasks:
- Developed a Toon shader for a stylized visual aesthetic.
- Implemented an outliner to evoke a comic feel.
- Established a dynamic camera system that adapts to different in-game environments.
- Introduced camera restrictors to lock onto points of interest.
- Devised a movement system enabling character navigation in a 3D plane with a 2D perspective (Metroidvania style).
- Successfully imported the character, Penny, into the game engine.
- Crafted various animations for Penny's basic movements, complete with corresponding timelines.
- Implemented signage that dynamically adjusts based on user input (Keyboard or Controller).
- Established a health system, resulting in character death upon depletion.
- Designed an energy system for future use.
- Created an in-game currency system (pending integration with the save system).
- Implemented a checkpoint and save system for progress retention.
- Developed a loading system that restores previous information upon death or game closure.
- Engineered 2-way platforms allowing character passage through jumping or falling.
- Implemented a key system for unlocking doors based on acquired keys or abilities.
- Established a room mapping system to track explored areas.
- Created a comprehensive menu system displaying collected items and explored maps.
- Crafted a pause menu and incorporated a sprinting feature.
On the immediate horizon are the following tasks:
- Implement a 180-degree animation for turning around from a full sprint.
- Enhance navigation within the Map menu for a smoother user experience.
- Develop a melee attack capability for Penny.
- Implement a long-range attack for Penny.
- Create AI-driven melee and ranged attacks.
- Integrate and refine the energy system.
The overarching goal is to solidify the foundational aspects of the game, ensuring a seamless and enjoyable gameplay experience. Once these core elements are perfected, the focus will shift towards enhancing visual aesthetics and crafting intricate game maps