I've been working on re-implementing the menus. It looks pretty similar to what I had before but I rewrote the code and reduced it by at least a 1000 lines. Less code = less bugs
I'm refactoring a lot of the behind the scenes stuff - managing progress, input and stuff like that. Implementing controller support actually takes a ton of work. This menu supports controller input (at 0:16 I change from using the mouse to using a controller. The settings adjust automatically) but the inventory does not, so that's the next step.
Marc Miller
2016-11-20 00:05:55 +0000 UTC