Hi guys, we hope you are all doing well.
Okay, Shirakami asked how many more improvements there's going to be for ms1 so here is the short answer:
・Lab 9 + Director Gkroulies modernized to current art style. (First time exclusive showing today!)
・3 more background asset upgrades including the pawn shop.
・99.9% re-scored soundtrack (all of the orgels and music boxes will stay).
・Completely redoing the translation to English from scratch.
Many of you probably already know about the last one but yes, we are completely redoing the translation of milestone one. It is now being handled by the individual that worked on milestone two side above, so worry not about the quality. (Did I already make this announcement on Patreon? If I did sorry).
Anyways, so this brings up the whole "but I liked the original (put asset here) better!" cries and you are justified to do so, especially when it comes to something as unequivocally vital as the translation. We already sold you a product as-is and we keep changing it. What are we, George Lucas? Rest assure though, we will give you all of the versions so you can keep the one that you hold dear to your heart the most. And the one that you don't as much. Why not?
Thing is... after all of these crazy massive updates, milestone one is basically a completely brand new game, enough so that we probably could have confidently charged for the update via Steam. Maybe few bucks, you know? And figured out a way to give it just to our patrons for free or something. But you know what... we're not gonna do that. We're going to have 2 versions of milestone one on Steam and the "legacy" version -- which is such a fitting name, the version that is on Steam right now -- will become a free DLC. The Vita version will become the default for new buyers. New buyers will also have access to both versions as well (because it's not always their fault that they are late to the party). And that's it. This is probably the last time we will tinker with ms1's assets. Some of our hardcore fans are independently translating the game to other languages and we might add these later as non-QA'ed TL's but as far as art and music goes, this is probably it for a while. After this I think I can confidently call milestone one, on par with milestone two:a in terms of asset quality.
Finally, you know... I keep saying this but this is all possible because of you patrons. All of the money you guys pump into here? Pretty much directly went into these upgrades and maintenance. If it weren't for this money, we wouldn't have been as comfortable with ordering out 6 new assets, an entire music score for basically a full game and a brand new set of translations. Do you guys remember??? We couldn't even front 5 grand when we first started the original translation, we had to do a Kickstarter for it!! This is as grassroots as things can get, folks. You guys for some crazy reason found faith in us that we'll make the right choice with this money and hopefully it shows.
PS
We can't give you much detail as of the moment... but there's some crazy exciting stuff that's happening behind the curtains. A certain "internationally-massive" company's executive that's in charge of marketing here in Japan has fallen in love with fault and we are currently in talks to market the IP on a much larger scale. What does this mean? I have no freaking idea! It might go through or fall through, we can't be sure yet... but I have a pretty damn good feeling about this. Just know this: the series is not standing still.
StP updates will come sometime soon too! (Don't worry, we're working hard on that as well).
PPS
I have locked this post to Patrons only but you are free to share this information, including the art above with the public. I just feel weird about opening this post publicly because the message is so obviously directed towards our patrons.
Anyways, we at AiD hope you all have a wonderful day!!!!!
ParityDesu
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