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fault in Motion

Vilserio!

So I think many people have noticed that our character models are animated now (hinted at the Indie Live Expo video) but we haven't shown off the extent of how much everyone is moving at this time....

The animator we're currently working with has been giving us so much gold, we just had to make a tiny demo script with Ritona, Selphine and Rune to show off the animations! Seriously it's looking so good, it's kinda nuts.

We'll certainly try to work on the English version of this (currently very limited on resources T_T) but you don't have to understand Japanese to see them moving!! (animations start at the 2:30 mark). Do tell us what you think!

The idea is that everyone will have a set of basic moves and we'll keep adding animations to reoccurring characters as the series progress. This way, we can reuse character assets (like main characters) but keep evolving by adding new preset animations so things don't get stale!

I honestly can't get over now amazing these look. See folks... we've been doing this for a while so little upgrades don't really excite us anymore. But this. This is on another level.

milestone two B will be the first of the series to have everyone moving! Theres still soooooooooo much more work we have to do but it's coming along super nicely so stay tuned!!!

If you have any questions, do leave a comment and we'll try to answer them when we can get to them!

Thanks everyone for your support as always.

Hope youre all staying safe and cool.

-Munisix and the AiD Team

fault in Motion

Comments

10 times is probably not literally accurate as I'm sure Ritona was being smug but the shift from anything static to movement increases workload significantly. Everything that was just a simple image now needs actions, poses, idle motions, and animated transitions in between because we opted not to crossfade between any given state (i hope we dont regret this in the futureπŸ˜‚). More movements mean more ways to convey information on the screen though, like when Ritona looks at the fire. This brings us one step closer to traditional cinema/animations where we can do more storytelling via the visuals instead of text!

ALICE IN DISSONANCE

Props to the whole team! It really adds to the overall atmosphere. Ritona says in the video that it's 10 times more work, but what about it ? What are the changes in the process for creating these assets+animations? (Did Konatsu-san have to change her way of drawing?) Just thinking it would be nice to know to what extent you work more to increase the quality of your games. The future of fault is looking great.

Kramoule


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