A quick little update. Hare has been working hard rendering Paige's desk area in Blender, and we just imported it into Unity to see how it feels in-engine. The lighting still needs a bit of tweaking and refinement, but even at this stage, it's coming together nicely. It's always a great feeling when we see these elements finally integrated into the game space.


For this month's illustration, we've decided to feature Paige at her newly modeled desk. It felt like the perfect way to showcase Hare's recent work, blending the bespoke 3D environment with our usual 2D art style.
I have to admit, I'd hoped we could minimize the amount of R&D-type development during the full game's production phase, but mixing 3D backgrounds and 2D assets continues to create uniquely challenging situations... I hope we can get Paige to sit proper in the chair in-game.


I’ve been seeing a lot of news about AI advancements, but unfortunately, no technology has yet been developed to assist us in creating custom-designed 3D assets. Quite the bummer. Perhaps, for the next game, the tech will be a bit more mature. It seems that paying close attention to details and creating from imagination will always require a significant amount of effort, regardless of whether we use AI or not though. I believe we are being too specific in our deigns for current-generation iterations of generative AI.
As always, thank you all for your continued support. Stay tuned for more updates soon.
Brendan Hay
2025-03-22 20:34:20 +0000 UTCALICE IN DISSONANCE
2025-03-22 03:30:09 +0000 UTCALICE IN DISSONANCE
2025-03-22 03:27:02 +0000 UTCTootall_21
2025-03-21 18:14:38 +0000 UTCVoidkravter
2025-03-21 17:00:06 +0000 UTC