Since we last spoke...
Added 2021-04-01 00:16:06 +0000 UTC
I believe that I’ve personally spent about 50 hours with my face buried in spreadsheets, cataloguing and sorting everyone’s requests for name placement within the game. The good news is that it looks like 90% of patrons will get their first choice!
The bad news is that it will take me another week to fully cross-reference everything, and start sending out confirmations (not to mention requests for further information - after all, if you have a drink named after you at the Portly Puffin bar, you should have a say in the recipe!)

While I’ve been doing that…
- Our lead coder has been updating the project to the latest version of Unity, which has resulted in REMARKABLE improvements in loading times and performance.
- The guy handling our character controller has finally identified and fixed the issues that resulted each time the cat jumped, or otherwise lost contact with the terrain.
- Our animator is continuing work on the Beaver NPCs.
- Loading screens were added, at long last!!!
- The first draft of NPC music has been completed.
- We continue to revise textures to optimize chunk loading.
- Re-painting of terrains continues apace.
- In- game systems are under review, to identify weak spots and potential bottlenecks.
The only bad news is: we don’t have many new screenshots to show off, this update! I mean- don’t get me wrong: Arjuna’s work on the building textures is just SPOT-ON…

We will be making up for this, by updating again next week. The flora of the island is long overdue for color adjustment - a subtle shift that will change the look of everything for the better.
Thanks again for everyone's support, patience, and confidence- it means the world to us!
