SamSuka
PeaceIsland
PeaceIsland

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Sorry we're two days late!

I must confess that my severe ADHD makes me forget the date occasionally - this is why this update was delayed.  I had completely forgotten that was Christmas Eve, and while Laura & myself don't make a fuss over doing much for the traditional holidays, we usually do take the evening off to exchange a gift or two.  Laura was quite insistent that for once, we should both take an evening off.  I conceded, so the evening was spent consuming junk food and playing Detroit:Become Human. (Which - by the way - featured a far more enjoyable plot than any movie we have seen in the past half-decade.)

We, of course, extended this same courtesy to everyone working on the project, and as a result, this week has not seen optimal progress- but it has seen progress, nonetheless.

Aside from more story work (that unfortunately doesn't result in great screenshots,) we're glad to announce that whiskers will be returning to the faces of the cats of Peace Island, soon!

We also have a video to show the initial "Clowder" AI.  It's not 100% just yet - the cats cannot jump- and if you pay close attention in the video, you will see that the black cat actually does a backflip off of the pavement in the BG.  That having been said: the dynamic pathfinding is almost flawless. 

CHECK IT OUT, HERE! 

See ya'll again on Friday!  Shipment of premiums starts anew, tomorrow!

Comments

I love how they run, but that cat flip was priceless 😹

That's a pretty good cat run! I like the variation in the gait, looks quite natural. Dates don't always make sense to me either, I know how annoying it can be. But it's a good thing you and the whole team took some time off to rest and enjoy the holidays. I certainly wasn't missing the update over the weekend as I was mostly offline, rare as it is...

Bori Vekony


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