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PeaceIsland
PeaceIsland

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Compiling Bug Reports, New Music, and The New Guy

Wow- boy, did we miss a lot!  I confess that about 10% of them are reporting stuff that I remember being fixed, and verified as fixed - but that has been a consistent problem:  Occasionally, one person's work (usually mine) gets "rewound" when someone else on the project uploads their work.

Stuff like this includes the textures one encounters at the LaFlamme Fishworks.  I remember fixing these specifically for shooting our recent trailer, but users are reporting that even on ultra-high, materials such as those on the broken clock appear as very fuzzy and low-quality.

Perhaps we need to bring in a few willing volunteers to be pre-testers for us.  Drop us a line at peaceislandllc@gmail.com, and we can talk.

Another one of the things this alpha was missing was some of Richard DeCosta's newest work on the soundtrack - but you can check out a video, here!  This alpha contained four different "sound biomes."  The beta will contain at least two more.

I've been meaning to mention: About two months ago, a guy by the name of Lance Stucker started working with us on the project.  He's an indie developer in his own right - self- taught - having coded several games from the ground up, solo.  His latest game project is Dragonfort.  You can join his Discord, and check out a demo!

While you might have not heard about him, because he has not worked for any so-called "Triple-A studio" - lemme tell ya:  This guy produces clean, precise code more efficiently than ANY so-called "Triple-A talent" that we've encountered during the entirety of this project's development.  

For example:  Among other things, he's pretty much 100% responsible for the entirety of the new stuff you can do in the 'jungle gym" that was included in the recent alpha.  Not content to take a rest of victory lap, he's tackled the cat's ability to hunt in the days since the final PC Alpha release, and is very close to a solution.

I'm mentioning all of this this, because I doubt we would have been able to release the alpha at all had it not been for Lance's work, over the past few weeks - he deserves recognition.

I wish I could type and share more- but I need to take the evening off, so I can tackle Monday's workload.  I will update again as soon as we have news on the Mac alpha!

Comments

I can’t eat anything inside the house either. I’d really like to play but still can’t get out of the house. πŸ˜ͺ

Just to add to the window issue on the latest alpha. I can't eat any of the food inside the house, and sometimes my interact button will get stuck on a note and I can't interact with anything else. My PC specs are: Intel Core i7-7700HQ CPU @ 2.80GHz, NVIDIA GeForce GTX 1050 Ti, 8GB RAM, 1TB Storage, Windows 10. It can run most modern games pretty smoothly, although it's getting slower with age. I hope that helps figuring out the problem somehow


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