This is the full complex rig setup inside Blender for our newest entity. We’re not using basic loops or stock animations. Every part is designed to feel off, tense, and alive. We’ve fully moved into custom animations and are focused on polishing how our entities move in-game. It’s all about presence, even before they chase you.
Apmub
2025-07-01 02:44:21 +0000 UTCFelix
2025-06-25 07:58:56 +0000 UTCJoJo8gaming
2025-06-16 23:18:00 +0000 UTC