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Kyzrati
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Beta 11 X8 Prerelease... #2

And here we have some more X8. Most importantly this update includes 1) all the stuff I wanted to release with X8 but decided to release it early instead, and 2) a fix for the non-authchip fabrication system where the changes ended up not being as harsh or consistent as intended due to a bug.

This update does break saves, a lot, so it's on a separate Steam branch, beta_11_x8_2, accessible with the code "FabsUnleashed". DRM-free links are going out automatically to everyone already on that list.

Changelog

Most of the new stuff is centered around Distributed Storage Facilities, and there are some new Trojans, one of which in particular could be... quite interesting. As usual, they can be discovered in game (hint: both in "that base").

And in case you weren't aware of these features yet, a few items were intentionally left off the previous X8 changelog:

Over on the leaderboards you'll also find that the run database (prerelease version) now includes links to not only the text version of scoresheets but also direct links to leiavoia's wonderful Dataminer graphs for each run.

Next up I should probably catch up on some blogging, and tomorrow will be streaming this release to get some experience with the new content myself.

After that I think the next prerelease should finally be the one to focus on finally completing the item rebalancing which Beta 11 was supposed to be mostly about, but has only been happening intermittently so far as we keep overhauling other systems first :P

Update 211111a

Got a new update here for ya on the same Steam branch (and if you got a DRM-free link it'll also work to get the latest one, even though the version number in the archive name was not updated). Saves are compatible with this week's main release, and you'll find a few changes here:

Turns out the hauler inventory overflow could lead to a crash if it happens specifically with cargo convoys carrying Authchips ;)

Update 211117a

Another new save-compatible update! (same DRM-free link from earlier, too). Wasn't going to release this stuff now, but Runia found a hotfix-worthy bug that could crashes at Fabricators, so this needed to go out now:

There was also a fix in the extended game in relation to a certain, uh, regeneration mechanic.

Comments

Yeah wish there was more, but had to release this as a separate thing to just finish up X8 first. Will finally stream it myself, too, now that it's done and time to really test out and talk about some of these new features.

Kyzrati

Another fine update. Can’t wait to play this one on stream this week thanks Kyz! Glad to see bug fixes and tune ups alongside fun new features :)

Nice Luigi


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