In this tutorial, I am going to show you how to use the gameplay messaging subsystem that comes as a part of Lyra Project. Here I will show you how to export the plugin from lyra and integrate into your own project. Then you will be able to use it to broadcast and listen to gameplay messages. The significance of this system is, usually if we need to setup an event that other actors/classes can subscribe/bind, we will be using event delegates. But we would need a hard reference to the class that defines the delegate. Gameplay messaging system eliminates this requirement for hard reference. Messages are identified with gameplay tags and any class can broadcast and any class can listen to the messages and fire events upon receiving the message.