In this unreal engine tutorial, I am going to implement a color pop post process effect similar to the focus mode in Ghost of Tsushima game. Player and other characters will remain colored and everything else will become desaturated or grayscale in this effect. Here, I will show you how to implement the post process effect and how to bind it to a input to enable and disable in runtime.
E. Rebolledo
2025-01-07 10:05:48 +0000 UTC