Planning Day
Added 2020-01-15 21:24:26 +0000 UTCThe clue is always in the title, isn't? Today I spent what time I could planning. There are two systems that I have not implemented yet that will be vital: the scores of the aspects and the gain of power via deeds. Both are pretty straightforward, but are going to be essential for the story.
Certain actions give power: visiting new rooms, concluding unique events (meaning some events might not give power and the amount is variable), completing quests (on a practical level this is completing events), fighting, While most of this will also gain you points towards your focused aspect as they are furthering your aspect's goal.
I will focus on implementing these, before continuing with what I have left for Daisy that I did not fit into 0.28. They are score systems which are pretty simple, so shouldn't take too long.