Shrink progress update
Added 2019-12-09 19:29:44 +0000 UTCSome of you may already know from my discord, and others who chose not to join my discord may not know this... I lost my CPU last week and it has affected my work.
In fact it has increased my rendering times by 50% losing the CPU forced me to use the one I had planed to use on my secondary system. However said CPU is not meant for 2 GPU setup the way I use it (NVLinkSli) So, I'm still able to work, just not as fast.
That was the bad news. The good news is, today I finish the last few renders and likely tomorrow the writing phase begins.
I will not make any promises but I am going to do the best that I can to put the build together this week, with the latest (I'm hoping and aiming for) Friday.
Please don't forget, I also have to work Monday to Friday, so add that to the 450+ renders that made the cut for this update, and the 2 choices per scene per character, 8 characters each with their own multiple scenes this update = wtf just happened amount of writing and coding.
I will not be doing anymore progress updates this week until I have an actual Early Access build. It will then go live for EA. I'll talk to you guys as soon as it is done.
Thank you for your continued support and understanding. if I could work full time on this, things would indeed be faster. Alas, over a year in and still can't even hit my first goal.