So, I updated vanguard to make the bashing anims more balanced, when i made the first version, i was so frustrated with NPC bashing that i may have nerfed it too much, so I'm trying to find better balance for this one and not completely nerf it
But I've also added something more than that, the next version of vanguard includes new features that when detected by Project Impact will add further depth to NPC reactions,
1.3 is almost done and the features will be:
timed blocking bashes - stuns the enemy and allows you to perform hellblade moves
timed blocking power attacks push/knock enemies back, this creates more space for you and not make the battleground feel like a mosh put
successfully interrupting attacks sets up the enemy to be juggled
successfully interrupting bashes changes the direction the enemies are facing allowing you to hit them from behind
these features that i've added have been scriptless, they use 0 esps or scripts and are purely behavior edits,
also a reminder and a little explanation on how this was done;
Skyrim's engine is very limited on how we want to make our enemies react, we barely have enough resources, the only possible way was through the interaction of my several mods
ABR, vanguard( and in the future inquisitor and impactful blocking) send special annotations to impact, so when the hit by regular attack or stagger, they trigger alternate states that can be selected because of these special annotations,
project impact can still work without my other mods of course, no ctd and you'll still have the standard reactions, but these new features; if my updated mods are used will give special annotations that trigger Project impact's new features
John Archer
2022-03-08 23:53:44 +0000 UTCMuffledAI
2021-11-22 22:49:20 +0000 UTCNick A
2021-11-02 07:40:52 +0000 UTCAlexander Jackzentis
2021-11-01 16:31:11 +0000 UTCAustio
2021-10-31 15:35:24 +0000 UTCDaniel Mezentsev
2021-10-31 10:23:17 +0000 UTC