A few Adjustments and Tweaks to ABR
- A new way to Transition attacks, I was trying to come up with a way previously to make transitions slower than what it is, but it involved too many steps for end users like having to use hkanno, so I didn't think it was viable for anyone, but with this new way, it's automatically done through behaviors.
The behaviors will detect when the hitframe is reached and after 13 frames after the hitframe it sends a specific annotation called "loop_atk" and the loop_atk is used as the transition requirement,
i made it 13 frames to slower the combos BUT not too slow especially to heavily complement the new upcoming Project Impact multiple setup system
- Dual Charged Behaviors, That also comes with replaceable attack combos,
so there are 6 in total, 1 release and 5 follow up attacks after the release.
the file name is : CHG_DW_atk1 - CHG_DW_atk5
Grab Any Animation You Want and just rename them to the animation mentioned above to have the dual wield animation combos you want
- Optional Enemy Attacks addon, The new update allows enemies to do directional power attacks + the custom enemy attacks, and with this addon, this has shorter combos with less telegraph and more feints to multiple directions
- Optional Follower Attacks - Unique Animations to each follower if you equip them a specific weapon, Has behaviors for : Lucien, Inigo, Kaidan, Serana, Arissa
I plan to add more in the future
As for the reports regarding inquisitor, I've been reading the multiple issues, been doing loads of trial and error and I must admit, while a few issues I've patched up, a few I can't find the root cause yet, This is because of so many inconsistencies with how it strings events and multiple randomizers in each specific scenario(separate behavior for 1h+mlh, separate behavior for mrh+mlh, separate behavior for unarmed+mlh and thesame with the rest).
magic behaviors and the vanilla magic events are weird, but also, 1 reason, for the delay, is that i can't really go all in on all projects at once, Project Impact is almost good, the upcoming bonus features of ABR when a few of my minor mods are installed are almost good and Once those are ready I can really focus On the most layered and most buggy behavior yet.
Also regarding ABR, I have been observing our community and there's a big thing for animation replacement and all that. I've been working on an update that changes the structure so that everything is easy to replace. Also That every attack type is easily replaceable. Even NPC attacks which can be replaced as long as it's AMR, I'm just finishing up Project Impact, and after that I can work on this bit, and eventually you can replace even how charged Attacks are.
here's a preview of the DAR structure that I've been working on: https://youtu.be/nGmWjAqsbEY
William Bell
2021-11-29 18:48:41 +0000 UTCArturo Sosa
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