SamSuka
isADRI
isADRI

patreon


attack behavior revamp independent version progress udpates

the other day after discovering the new state, i began to work heavily on a standalone unlock grip, theres good progress but I cant say its going perfect , I admit, Im very green with scripting work and have no MCM making experience, but I have so far made some progress with it generally.

This standalone version can now allow you to switch grips using the right shift, it applies to all weapons even the animated armoury ones. 

however it is still a long way to go, dual wielding 2h weapons and setting a bindable key in the  MCM option is still in development

by the way, one last thing for staff users, staff can now switch from melee state to magic state when grip switching

here is the WIP of the mod which you can play with 

installation instructions is thesame with the previous version

1. install nemesis

2. install DAR

3. install this mod

4. update nemesis engine

5. make sure the esp is enabled



attack behavior revamp independent version progress udpates

Comments

Glad you were able to let me know if this issue, I did make sure to gate off the unlocked movements but they did persist. based on the foot movement, this is the 5.0 version, the latest 5.2 version adapts animations better to motion data, also charged attacks now behave differently and uses different animations, since I plan to do something big with the forward power attack system also regarding the left hand always attacking, try putting attackbehaviortweaks on the very bottom of the order, if you are using CGO, put ABR esp below CGO, also, when using CGO disable unlocked movement in MCM that is if you use the CGO versions. ABR standalone version(5.2) gates off this feature by deleting the beahvior child/node on unlocked movement, if a problem persist tho, just let me know the issue, and we'll try to solve it

ADRI

I don't know if this is normal or not, this is a clean install with only this mod and its prerequisites . I've been plagued by this issue from the first version of the mod too so idk whats going on. heres a video of what I mean. When I try to do a charged attack (or any power attack) only the top part of my body moves and in a very buggy fashion. https://imgur.com/a/av9JOwn

Xide

This might be an issue of certain behavior mods, you have a list of behavior mods you are currently using? Just a reminder that mods like Jump behavior overhaul and movement behavior overhaul would require you to install their CGO patch. But let me know the behavior mods you are installing so we can try to fix it from there

ADRI

Thanks for the reply. Jumping in general is disabled.

Klebnlv

Do you mean to say jump attacks or jumping in general? Jump attacks with the stand alone /none CGO version has yet to be made. Tho with the current structure, this makes this compatible with the smooth jump attacks mod. But eventually the jump attacks may also be integrated depending on the possibility

ADRI

I tested both the versions. With and without the grip unlock. Nemesis is installed correctly and run creating a new patch. However with the newest version. Jumping disabled, for some reason.

Klebnlv

Thank you for all you work!

Klebnlv


More Creators