First Person Combat Behavior Project
Added 2021-04-21 13:17:13 +0000 UTCHi Guys! As you all know My project's direction are heavily driven by feedback and suggestions. I would like to know the general consensus on what you guys want for a first person attack revamp.
Planning to add some nice combo inputs for first person. As for regular attacks, what would you guys prefer?
these are the choices and a simple explanation for each:
1. Attack commitment that goes forward similar to ABR basically regular attacks if this option is chosen will have attack commitment and a forward movement.
2. free movement vanilla type regular attacks, Whilst attacking, freely move around for better control.
Comments
Good point, a consistent experience is definitely important. But also, the fp revamp is standalone and will not need attack behavior revamp, it will be compatible but the purpose of making it standalone is so that this works for all users even with different preferences. We'll definitely wait for the everyone's thoughts. But I'll definitely do my best to create a good system. Also, Regarding CGO, I can gladly say that this fp revamp will actually be compatible with Combat gameplay overhaul, just as attack behavior Revamp is compatible with CGO as well, hope you're looking forward to this project :)
ADRI
2021-04-21 13:34:45 +0000 UTC