SamSuka
isADRI
isADRI

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First Person Combat Behavior Project

Hi Guys! As you all know My project's direction are heavily driven by feedback and suggestions. I would like to know the general consensus on what you guys want for a first person attack revamp.

Planning to add some nice combo inputs for first person. As for regular attacks, what would you guys prefer?

these are the choices and a simple explanation for each:

1. Attack commitment that goes forward similar to ABR basically regular attacks if this option is chosen will have attack commitment and a forward movement. 

2.  free movement vanilla type regular attacks, Whilst attacking, freely move around for better control.

Comments

Good point, a consistent experience is definitely important. But also, the fp revamp is standalone and will not need attack behavior revamp, it will be compatible but the purpose of making it standalone is so that this works for all users even with different preferences. We'll definitely wait for the everyone's thoughts. But I'll definitely do my best to create a good system. Also, Regarding CGO, I can gladly say that this fp revamp will actually be compatible with Combat gameplay overhaul, just as attack behavior Revamp is compatible with CGO as well, hope you're looking forward to this project :)

ADRI

I think looking through a lot of the combat mods currently available, the biggest thing is the current disconnect and lack of support connecting 1st person combat and 3rd person combat. It's a much more immersive experience if the two are seemlessly integrated together to compliment oneanother. While CGO by itself isn't the most exciting thing combat wise, it did an excellent job of marrying the two perspectives out of the box so-to-speak.


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