-allows us to switch between the traditional Vanilla Staff combat and A more action oriented fast paced staff combat akin to games like dragons dogma and dragon age inquisition
-staff blocking, which also supports the dual wield parrying mod
-left hand weapon blocking with staves on the right hand. and
-Blocking even with magic equipped.
-Staff Behaviors will function similar to Dragon Age Inquisition, when in this mode, you can rapid fire, Close down your opponents similar to the committed acks with Attack Behavior Revamped
-Staff Attack Cancellation- during your casting chain, you can cancel your attacks and block, you can use the dual wield parrying mod or the left hand attack button if only the staff is equipped, this behavior is similar to if you have combat behavior improved installed so you can use these two together
*The Base of the mod is complete but there are some issues to fix before inital release
- even with full animations, left hand when empty is always static and does not have animations
-dual casting is conflicting between blended and full animations
-rapid fire which is an upcoming feature I've always wanted does not seem to work and something is restricting it, trying to find out what the limitation is and will hopefully be successfully implemented
- Alt attack mode cannot cast staff/magic animations on the left hand if staff combat is active
will try to sort all issues out, Also planning more staff animations depending on the type of staff, currently only staves with aimed/single shot spells are available as it might be difficult to play if you are locked with concentration spells. Magelock is also integrated with this mod so it is basically going to be a successor to magelock but with added features and more plans in the future