SamSuka
isADRI
isADRI

patreon


My thanks and Future Plans!

Firstly, I want to thank all of you guys for what is a very successful month! over 100 Pledges reached, over 500 YT subs, Lots of big youtubers showcasing the projects and your constant feedback, collaboration and support, and as for the projects, We have had a big leap in features with 5.5 of ABR, new mods in FP Revo, Thuum- Animated Shouts, Magelock, Telegraphed bashing and the Upcoming Inquisitor - Staff Combat Overhaul

This month has been Immense with all the cool new stuff that has been created, and with new support such as Maxsu's plugin and the AMR Plugin, we are having a very bright future with projects

I know I won't be seeing some of you guys next month but thanks anyways for supporting, it has definitely helped me and the door is always open as there will be more projects in the future.

Personally the support has been Huge! when I started I did not expect to get this far in two months of starting my support page, As all of you have observed when I demonstrate my mods, I don't exactly have the nicest rig, It's not suitable for gaming or those eyecandy high quality video showcases like other modders, I don't exactly live in a community/country that is prosperous or rich so it affects how lenient I am with budget/spending and priorities. I do hope to improve on that one day though :sweat_smile:

So Far My focus after my latest release is

               -the integration of Animation Motion Revolution(AMR) plugin, to my projects, I will definitely take advantage of the new plugin which allows per animation motion data to make my projects more flexible and customizable which allows users to tweak everything easily like using DAR to determine which animation would be used depending on the conditons you want and it would change not only in visual appearance but in properties like distance covered, number of hit frames, speed of animations, and all this would be done without the need for patching, all you need to do is copy the animations you want and put them in the folders available or custom ones created



              -The Project next to be released is the Staff Combat Overhaul, initial release will currently be independent of the AMR plugin as I started development long before the plugin was published but next versions will integrate it. 

It just needs some more smoothening, I currently I am stuck with the left hand not  syncing with the full animations when only staff is equipped, once I get the best solution, it will be available for initial release




               -The 2nd Project I will work on is an Improved Version of Telegraphed Bashing, which will be more than just one behavior, we can allow NPCs to Running/charged bash attacks, 2hm Greatsword/Lance Leaps which will be good for bossfights and unique enemy patterns, this will be the first project to fully depend on the Plugin. 

Telegraphed Bashing v1.2 allows special attacks for bosses which does not set difficulty by increasing damage points but rather by adding clever patterns for you to adapt.




                -the 3rd Will be and improved Thuum-animated shout mod, Another one that will depend on the plugin, we can now make each shout behave differently, unrelenting force can dash, the fire breath spell can leap and many more properties which I am planning to do, the movement will also be different per Level. 

Also, I am planning to add more melee/shout combos. version 1 of this will be released publicly but Patreons get the newest features. Combat this project is actually the easiest to develop and the less prone to issues, so discovering new things would be easier, I may not have as many updates for extra features compared to others, but it is mostly because there isn't much to fix, the remaining versions above 1.0 will mostly be patreon exclusive, as I want to give incentives to those who support the projects.



               -the 4th and biggest project would be the now plugin dependent attack behavior revamp, the next version will be version 6.0, apart from integrating the animation plugin, My goal would be to create the ultimate compatibility with CGO and CBE so we can have all the perks and stability of CGO compared to CBE but with the immense features of CBE like underwater combat and Mounted Casting Behaviors.

 Being Animation plugin dependent also means all animations ever made will be compatible with this. So expect the recently made animations to work with this new update





Those are the plans for the upcoming month and this doesn't include the upcoming creature behavior project being worked on, But several modders and me are working to take advantage of the AMR plugin so we can use this for creatures so we can improve combat with wolves, bears, dragons and etc. Details will be further explained when there is a concrete framework.

Working on these projects have been absolutely fun for me, I definitely would want to keep working on them and may be go full time if I get enough support, right now, The nature of my profession is seafaring, I'm on land for 3 months and gone for 9 months a year, I have found a way to efficiently work onboard while posting and creating new stuff when I can, I only earn enough for the necessities, so what is sustaining me and creation of my projects is mostly all of your support. A larger increase in funds would allow me to invest in a better rig and convenience to refine the features and animations I am making, I will also add new tiers for those very generous and very awesome people that are more than eager to see me thrive, but ultimately all of you guys no matter the tier have played a part in supporting me and your contributions will not go to waste! Thanks again and expect more coming soon!

My thanks and Future Plans!

Comments

It has been an awesome ride for us as well. In such a short time you've given Skyrim's stale combat new life and the new projects on the horizon look to go even further beyond what we all imagined Skyrim was capable of! Amazing amazing work!

Niko


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