All their lives, mortals seek to escape from pain. Fearing its exquisite sting, they turn from the truth in favor of wretched relief. Their sin lies in their denial, a betrayal of what is possible through anguish. To convey this twisted marriage of pain and pleasure, clerics of the Pain Domain wield their foul magic as both weapon and blessing unto the nonbelievers. Pain is eternal, it shall not be wasted upon those undeserving of its beauty.
Cleric Level Spells
1st: Bane, Inflict Wounds
3rd: Crown of Madness, Warding Bond
5th: Speak with Dead, Vampiric Touch
7th: Death Ward, Phantasmal Killer
9th: Hold Monster, Raise Dead
1st level Pain Domain feature
Clerics of your domain specialize in deliverance of pain beyond their peers. When you use the attack action, you can make one weapon attack as a bonus action.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
1st level Pain Domain feature
When you choose this domain at 1st level, you gain proficiency with martial weapons. Additionally, while you are not wearing any armor, your Armor Class equals 10 + your Wisdom modifier + your Constitution modifier.
2nd level Pain Domain feature
Starting at 2nd level, you can use your Channel Divinity to demonstrate proper delivery of pain.
When a creature you can see within 30 feet of you deals damage to you, you can use your reaction to reduce the amount of damage taken by 5 + twice your Cleric level. If you reduce the damage to 0, you gain advantage on weapon attacks made until the end of your next turn.
6th level Pain Domain feature
Tutelage of agony is paramount. Whenever a creature deals damage to a target that is under the effects of a spell you are concentrating on, you can use your reaction to have the creature reroll any 1s rolled on the damage dice. It must use the new results, even if 1s are rolled.
8th level Pain Domain feature
You gain the ability to infuse your weapon strikes with scornful energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage. When you reach 14th level, the extra damage increases to 2d8.
17th level Pain Domain feature
Pain no longer rattles your mind, you are beyond such weaknesses. At 17th level, while you are concentrating on a Cleric spell, you cannot lose concentration due to taking damage.