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Quests Of Change
Quests Of Change

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Fairy Mind-Shaper and The Bimbofier of Heroes (Alpha 0.1)

Fairy Mind-Shaper

While not the most dangerous on their own, Fairy Mind-Shapers are tricksters that are most commonly found in service of a bimbofying creature such as the Bimbofier of Heroes or a Lavender Dragon. They tend to travel in groups of up to five to ten Fairies, and they tend to latch the efforts onto a single target.

They aim to destroy minds and personalities that they believe to be harmful to the world, but will also target those a greater power such as the Bimbofier of Heroes commands them to.

The easiest way to avoid conflict with Fairy Mind-Shapers is to simply be kind, and show that one's mind is pure and not in need of correction, though these Fairies aren't the easiest beings to convince.

While these creatures aren't much of a physical threat, they can really do a number on a creature's mind, altering their personality greatly, sometimes even providing a target with an entirely new memory and name. They love to provide their targets with names that a name that drives home their new brain. They're quite fond of the first name "Ima" as it can be used to rename a target such fitting names as Ima Bigslut, Ima Goodgirl, or Ima Dummy. If a target was especially rude, violent, or "in need of correction," they will often bestow more humiliating names such as making the target believe their real name is Barbie, Dum-Dum, Or Sluttie.

Created by the Bimbofier of Heroes and often found within her service, it is rare to find a Mairy Mind-Shaper outside of the Midnight Grove.

Fairy Mind-Shaper

Movement: 3

Combat Stats:

HP: 1

Will: 7

MP: 15

Strength: 1

Mind: 8

Defense: 3

Resolve: 7

Finesse: 10

Speed: 10

Utility Stats:

Awareness: +1

Diplomacy: +1

Knowledge: 0

Physicality: -4

Subtlety: +1

Resistances And Weaknesses: The Fairy Mind-Shaper is Vulnerable to Dark damage and is resistant to Psychic damage. Additionally, The Fairy Mind-Shaper is immune to mind altering effects.

Inventory:

None

Abilities:

Fairy Flight:  Fairies can fly as long as they're not holding a shield or a two-handed weapon and not wearing medium or heavier armor. While flying, a fairy's movement and finesse increase by 2.

Momentary Invisibility: (5 MP): As a one-handed action, the Fairy Mind-Shaper becomes invisible until the start of its next turn.

Fairy Casting: The Fairy Mind-Shaper knows two spells from the Esper spell list with a combined MP cost no greater than 10.

Shape Mind: The Fairy Mind-Shaper Targets a creature it can see within 7 spaces of it.  That creature must roll 1d6, adding their resolve. If the total is 10 or greater, that creature sustains half as much damage from this attack. A bimbo automatically fails this roll. That creature sustains 2d4 + Mind psychic damage. If this attack deals 10 or more damage to a creature or reduces that creature's Will to 0, that creature gains a Personality Trait from the Bimbo Personality Trait Chart. (This trait may be selected at random or chosen by the GM). If the target is a bimbo or if the target's Will was reduced to 0 this way, that creature gains two personality traits from the Bimbo Personality Trait Chart instead. Personality Traits gained this way may be removed via a Ritual of Purification.

Shape Identity: The Fairy Mind-Shaper touches the forehead of an adjacent creature, attempting to fundamentally overwrite its mind and memories. If a creature it touches has three or more Bimbo Personality Traits, that creature must roll 1d6, adding their resolve. If the total is less than 10, the Fairy Mind-Shaper overwrites the target's memory, changing their name, and filling their mind with false memories. While a Fairy Mind-Shaper will often choose to replace a creature's memories with those of a Wench, Dancer, Maid, Barmaid, Trophy Wife, or Pet, a GM can provide that character with an alternative option at their discretion. While a creature whose memories are altered this way will not remember how to cast spells or use their class abilities, they retain their stats and racial abilities. A creature whose memories are altered this way may have their mind restored if they undergo a Ritual of Purification within the next month. After a month passes, a creature's mind may only be restored by the Fairy Mind-Shaper who altered it in the first place, one of the Five Fae of Legend, a Demigod with psychic abilities, or a god. 


The Bimbofier of Heroes

The Bimbofier of Heroes is a large, glowing, pink skinned Fairy with a voluptuous feminine form. She has long white hair and no facial features save for their large glowing pink lips. Residing within the ruins of an ancient castle within the Midnight Grove built in a forgotten age long before the existence of the grove itself, the Bimbofier of Heroes derives pleasure from taking the strongest and most accomplished of adventurers and knocking them down a peg, turning them into bimbos. 

The Bimbofier of Heroes only targets those it believes to be dangerous and capable, even offering weaker adventurers it meets advice, directions, and sometimes even treasure.  Additionally, the Bimbofier of Heroes doesn't seek to kill adventurers, rather, bestow them with humiliating new forms that it thinks would better suit them. Once the Bimbofier of Heroes turns a target into a bimbo, it will often provide this new bimbo with a more fitting name, causing the bimbo to forget their old name (as long as they remain a bimbo).

The Bimbofier of Heroes is oldest member of the Five Fae of Legend and is partially responsible for the creation of the Matriarch of Vanity. Though this secret has been lost to the ages, known only by the Bimbofier herself, The Bimbofier of Heroes is one half of the fragmented soul of Bliss, the Demigod of Joy. Only if one were to destroy the Bimbofier of Heroes, Bliss would awaken from her endless slumber within the Caverns of Euphoria.

The Bimbofier Of Heroes

Movement: 4

Combat Stats:

HP: 316

Will: 335

MP: 150

Strength: 10

Mind: 18

Defense: 11

Resolve: 10

Finesse: 12

Speed: 19

Utility Stats:

Awareness: +6

Diplomacy: +12

Knowledge: +6

Physicality: +2

Subtlety: +4

Resistances And Weaknesses: The Bimbofier of Heroes is resistant to Light, Psychic, and Physical damage. She is immune to all status effects, mind altering effects, and transformative effects.

Inventory:

Blade of Euphoria (Platinum tier Shortsword)

Abilities:

Fairy Flight:  Fairies can fly as long as they're not holding a shield or a two-handed weapon and not wearing medium or heavier armor. While flying, a fairy's movement and finesse increase by 2.

Shielded Mind: Spells and abilities are incapable of detecting the thoughts of the Bimbofier of Heroes. If an effect would detect if the Bimbofier is lying, such effect will state that she is always speaking truthfully.

Eminence of the Five Fae: This creature is capable of telepathically controlling fairies with a lesser Mind stat. Additionally, this creature is capable of making five hands worth of actions on each of its turns.

Bimbofier Casting: The Bimbofier of heroes knows the following spells: Greater Bimbofication, Stripper's Impulse, Kiss Of Contagious Bimbofication, Mind Break. When casting the Greater Bimbofication spell, the Bimbofier of Heroes does not spend MP. Additionally, if the Bimbofier targets a charmed creature with the Greater Bimbofication spell, this spell automatically hits.

Summon Mind-Shapers:  (50 MP) As a three handed action, the Bimbofier of Heroes summons 1d4 Fairy Mind-Shapers within 6 spaces of it.

Queen Of The Bimbos: As long as each creature the Bimbofier of Heroes can see is a bimbo, it is incorporeal and immune to all damage. 

Psychic Kiss: (15 MP): As a two-handed action, the Bimbofier of Heroes can blow a glowing pink kiss at a target it can see within 10 spaces. This attack has accuracy dice of 2d8, dealing 2d8 + Mind Psychic damage to the target. If a creature is hit by this attack, they must roll 1d8, adding their resolve. If the total is less than 17, that creature is charmed by the Bimbofier until the end of the Bimbofier's next turn. While charmed this way, a creature obeys verbal orders issued to it by the Bimbofier of Heroes.

Blade of Euphoria: As a one-handed action, the Bimbofier of heroes can make a melee attack with the Blade of Euphoria. This weapon has accuracy dice of 4d4 and deals 4d4 + Strength physical damage. Upon hitting a creature with this weapon, the Bimbofier of Heroes can spend up to 4 additional actions and 10 MP per action spent this way to cause that creature to sustain 2d6 psychic damage per action spent.

Bimbofied Loyalty: (50 MP) (Automatic hit) As a five-handed action, the Bimbofier of Heroes may place a mind-altering kiss on the lips of a creature. If that creature isn't a bimbo, they sustain 8d8 + Mind Psychic damage. If the target is a Bimbo, that creature becomes indefinitely hypnotized by the Bimbofier of Heroes. While Hypnotized this way, a creature is loyal to the Bimbofier of Heroes, obeys verbal orders from the Bimbofier, and if not receiving orders from the Bimbofier, that creature seeks only to spend time with other bimbos or help make other creatures happier through bimboficiation. This hypnotized status can only be removed via a Ritual of Purification. If a creature remains hypnotized this way for 365 days, this status becomes permanent and can not be removed by any means save for by intervention my a God, Demigod, or if the Bimbofier of Heroes is destroyed. 


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