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The Bindmancer - October 11 Playable Build

Playable Build: Download Here - Or download from the Attachments in this post!

Video: Partial Playthrough Video 


Hi Everyone!

It's the end of September and I've got a new build for everyone to play!


What's new in this build?

October 11th:


November:

As always I'd love your feedback! :)


DOWNLOAD HERE - Or download from the Attachments in this post.

Requirements & How to Install:

To Install It:

Common Install Issues:

The Bindmancer - October 11 Playable Build

Comments

Awesome. :D Thank you so much for your support and enjoying the game. :D

Caroo

oh! thank you! i cant believe i dident even notice >< thanks!~ great game so far by the way,cant wait to see how it turns out! you're the best!

AliciaWonderZ

Hi there. For the audio issue: Be sure to check the audio volume options by pressing esc when playing the game. They retain prior settings. You need to exit the options screen to save them once adjusted. :)

Caroo

so,im having audio issues? as in theres about .5 seconds of audio on the menu at launch,then silence for the whole game... as for idea's,maybe managing to get enemies stuck in other enemy's grabs/attacks,like mimics and golem? (tentacle traps would be too easy)

AliciaWonderZ

Alright, first of all, the little animation for when the golem catches The Bindmancer is *adorable*! I love it so much! I also love the introduction of a new enemy type, which is always nice for gameplay. I do have a suggestion though, with the mimic chests: I'd love to see if they could get their own game over animation! They're probably one of my favorite aspects of the game so far. Maybe the chest could shut, with The Bindmancer trapped inside, before cutting to their designated game over screen? (I don't know if this idea or concept has been suggested before, so I apologize if it has)

Literallynoidea


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