Hi Everyone, hope you're all doing great!
It's the first of December and it's time to publicly showcase what got done the previous month for the Patrons.

The majority of time and effort during November went into prototyping for the 2nd project and solid progress was made!
At the start of November we had a few disconnected gameplay prototypes that worked well alone.
Through November I stitched them together to create a coherent experience of exploring a dungeon room.

VIDEO: You can watch a 4 minute video that showcases the experience!
There's also other stuff I worked on for the 2nd project:


The big release of last month was the 12-part animation set. A project I had worked on and off for a few months came to completion mid November.
It features a lovely Pony Princess getting deviously tickle tortured.

This set has been a big hit and It's motivated me to look into working on other animation focused sets for you all! :D
I've paid for and received the first pass of some male VO assets to mirror the female voice effects that Tessa made as she's tickled and teased.
Due to the ongoing support of my Patrons this is what I plan to work on during December:
This I want to get done during the first half of December and when the male voice work is done it'll show up in both the demo and the full build.
Putting an end-cap to the main development of Ticklish Tessa means that more time (and mental space) can be cleared up for the 2nd project and the development of new animation set content.
That this entails is getting the male VO in. As well as doing some final passes on bug fixing and seeing what there is to polish. (Like adding an application icon.)
So Decembers big goal to give Tessa a 1.0 Status before the year is out!
I should be able to get some time in to sketch out and get an idea of what a new animation set could be. Those sketches and development will be shared with the Patrons.
It likely won't be completed in December but it'll get started!
My next prototyping goal is to make room to room transitions possible. Expanding the scope of the dungeon prototype from a single room to a number of interconnected rooms
I also need to make a "Trap Encounter" as part of the proof of concept.
I've been going pretty full-on with the Patreon since I started it in March this year. So I do want to take a few days off during December to simply chill for a bit.
Chances are those will be around Christmas and mid December.
Thanks for your support everyone! You're all truly awesome. :)
- Caroo