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Weekly Roundup 195 - Camp Prisoner Dungeon Event - Part 1

Hi everyone!

A short post today but work has gotten started on a new event within the dungeon:

1: What's New?

So it's been a while since we've seen something kinky in the dungeon. It was always planned that you would rescue the prisoners in the dungeon that would become those who help you in the Camp. (As they shouldn't appear out of nowhere) So I've started work on designing a prisoner event within the dungeon.

We're starting off with the dragoness who gives you access to the lore gallery.

As usual I try and make each prisoner event in the dungeon have a new pose. So for this one we're going with a seat with stocks in front for tickled feet, and feather wheels brushing her armpits and nethers.

Gameplay wise you'll need to find multiple objects within the dungeon floor and return them to the device to power it down and free her.

2: What's Next?

I think this event will take about 3 more weeks in total to do the logic for and then the art.

Next week will be focused on the gameplay logic in Unity. Once that's done I can then focus on making nice art and animations for it!

Cheers!

Caroo

Weekly Roundup 195 - Camp Prisoner Dungeon Event - Part 1

Comments

Thanks Mirth! :D

Caroo

Correct. These events are one offs, although for the sake of being efficient with art assets I may recycle parts of the contraption for later generic prisoners.

Caroo

It's a good idea I just need to think of how and implement it.

Caroo

I assume each one is a "special" room that may be added to a given dungeon/dungeon floor, that stops being placed once we free them?

Donastray

Oh, I LIKE this! We definitely needed more cuties getting tickled in this game and this is exactly what the sadist ordered! Love this setup and love this idea! Every time I see the dragoness in the camp after this, I'll remember how cute she looked when she was laughing hysterically! This is definitely an animation I'll wanna come back to in the gallery!

Mirth

I mean, the ones I defeated and caught, not the ones I released

Alger

I wonder if there can be a place to showcase the prisoners carried after the end of the base. Every time there are extra prisoners, it feels a bit wasteful

Alger


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