Hi everyone!
Hope you all had a great week.
Progress continues on the Camp Prisoner event. I'm aiming to get a new build out next week. Fingers crossed I can clean up everything for that release!
This week was spent on both the game logic and animation work to get the event itself completed.
So firstly, for these levels where you rescue a camp-assisting prisoner the objective for the level itself changes. In this instance you have to collect 4 keys around the dungeon and return to the prisoner. The keys will unlock the bondage and free the prisoner. Then you can complete the level.

I'm pretty happy with the key logic, the keys spawn randomly in the level but not super close to each other.
The prisoner itself like other prisoners has a repeating animation, a "Punish" animation if you click on them without collecting all the keys. And finally a freeing animation.

Next up is doing some aspects of this new prisoner event that's not the event itself but supported bits. This includes:
a) Making the gallery entry for it.
b) Making the level in the level select button for it.
c) Polishing the event, such as adding a unique art asset for the keys you have to collect to save the prisoner.
d) Adding sound effects
So it's all coming quite soon!
Cheers!
Caroo
Hightower
2024-07-18 16:05:51 +0000 UTCJohn Sludge
2024-07-16 06:37:04 +0000 UTCHightower
2024-07-13 16:17:03 +0000 UTC