Hi everyone!
Apologies for being a few days late with the post. It's def an in-between week but I can show off what I've been working on!
Notice: Post disruptions from August 23rd through to September 8th.
I'm moving house on September 1st. Because it's a big house move, productivity might be impacted for two weeks while going through the process of moving. I have arranged for services like internet to switch over on the same day of move-in but the unexpected can happen. So we'll see how it all goes.
I worked on a range of small but nice changes for upcoming builds. Lets run through some of them!
Animated the health bars. Now the damage amount animates downwards when an enemy is hit.

I added a dedicated "Warning Screen" and button for resetting all data. This should only be used when directed with a new update. Sometimes variables need to be completely reset.

Another thing I did was update the warning pulse on low death to affect more UI as well.
Other things done during the week included:
Creating a tail asset for the Paladin.
Fixing the tutorial level as some objects didn't have collision.
Added some extra objects for the wall prisoner. Although that you'll have to wait and see until the next content update. ;D
Started a dialogue prompt for the Paladin in the camp.
With a house move coming up within the next two weeks it wouldn't be smart to start a big new feature or animation set so the name of the game is going to be a continued spending time making bug fixes, refinements, and adding in the cheeky asset or two into the game.
Once I've settled in the new house then I think I'll start work on a new animation pack/set. :D
I want to release a fresh build before my house move for you all. So near the end of the month!
Hightower
2024-08-27 16:34:38 +0000 UTC