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Weekly Roundup 202 - Continued Bug Fixing and Additions

Hi everyone!

Apologies for being a few days late with the post. It's def an in-between week but I can show off what I've been working on!

Notice: Post disruptions from August 23rd through to September 8th.

I'm moving house on September 1st. Because it's a big house move, productivity might be impacted for two weeks while going through the process of moving. I have arranged for services like internet to switch over on the same day of move-in but the unexpected can happen. So we'll see how it all goes.

1: What's New?

I worked on a range of small but nice changes for upcoming builds. Lets run through some of them!

Animated the health bars. Now the damage amount animates downwards when an enemy is hit.

I added a dedicated "Warning Screen" and button for resetting all data. This should only be used when directed with a new update. Sometimes variables need to be completely reset.

Another thing I did was update the warning pulse on low death to affect more UI as well.

 

Other things done during the week included:

2: What's Next?

With a house move coming up within the next two weeks it wouldn't be smart to start a big new feature or animation set so the name of the game is going to be a continued spending time making bug fixes, refinements, and adding in the cheeky asset or two into the game.

Once I've settled in the new house then I think I'll start work on a new animation pack/set. :D

I want to release a fresh build before my house move for you all. So near the end of the month!

Weekly Roundup 202 - Continued Bug Fixing and Additions

Comments

Good luck with moving house. It's always a daunting task.

Hightower


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