The Bindmancer - September 16th Build
Added 2022-09-02 23:41:15 +0000 UTC
Install instructions are at the bottom of this post.
For Linux Users: Experimental Linux Version at the Bottom of the Page
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What's New in the Build?
September 16th:

This update includes a number of gameplay improvements made in the first half of September. Which includes:
- Stamina and being stunned by a lack of stamina has been removed for the time being.
- Health (Willpower) is now displayed with a new "Hearts" UI that more clearly communicates the players current state of health and has subtle UI animations when health is being drained, taken away or added.
- The beat UI only appears when it's contextually relevant to use it. Such as freeing wall mounted prisoners and opening chests.
- Struggle animations have been improved for all states in which the Bindmancer is helpless.
- The tentacle trap animation is more polished and more responsive to your interactions.
- The game over screen now stops in-game time which stops bad sound effects playing.
Let me know what you think of this new gameplay experience. :)
- Caroo
September 2nd:

This update includes the first pass on getting many sound effects (SFX) into the game!
In total there are 46 different sound effects attached to various gameplay and UI actions the player takes to help give the game more interactivity and depth.
I'd say about 30% of the sounds are on point, 30% are near-to but not quite perfect, and 40% are purely temporary sounds. These sound effects will be improved and replaced over time when a sound engineer gets hired to do a dedicated professional pass on them.
The current list of installed sounds can be found here: https://kangaroogames.atlassian.net/wiki/spaces/KPT/pages/1335787521/SFX+-+Sound+Effect+List
Enjoy! :D
August 26th:
This update expands upon the August 19th Slime Enemy Update with many bug fixes and gameplay refinements.

These include:
- Bug fixed many interactions with the slime monsters. Now the game shouldn't glitch out when you get captured by one on top of a tentacle trap tile.
- Fixed the bug where you could hit enemies more then one tile away from them.
- Fixed the bug where slimes could merge together even as one is dying.
Gameplay Polish:
- Camera zooms now do a better job of focusing on the object in question like prisoners or captured cultists.
- Tentacle traps how have a warning VFX before they attack
- Pillar and door prisoner encounters now have some subtle lighting, making the art look a bit more nicer and dynamic.
- Player Characters facial expression changes when the player struggles to escape the slime monster entrapment.
- Item collect read-outs how have a subtle positional change which makes multiple coming up at once easier to read.
Persistent bugs to be addressed in the long term:
- Enemies often move into eachother, the players space, and walls. This is a pathfinding bug that we're working to address over the next few months. When that's ready it'll be a big update to the entire pathfinding system.
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Requirements & How to Install:
- Playable on a PC using a Windows OS.
- The game will boot up full screen and set to your monitors native resolution.
- You can now change the resolution in the options menu to an adjustable windowed mode where you can set it to your preference.
To Install it:
- Download the zip file
- You MUST unzip all the contents of the zipfile to any folder. The game cannot run from inside the zipped file.
- Windows can unzip it by itself. You don't need to download any third party software like WINRAR.
- You can run the demo by entering the unzipped folder and double clicking on the file named: The Bindmancer
Common Install Issues:
- Delete all prior files from previous versions / public demo if you're installing to the same folder location.
- If you don't unzip the contents of the folder, you can't play the game.
- If the game opens and then closes without a screen showing, that's typically a graphic driver issue, update your graphics cards drivers and restart your pc.
- Unity games don't like being placed in folders deeply nested in multiple folders. This is due to long file directory names messing with Unity. 3 to 5 folders deep is fine. More and it gets wonky.
- If controls don't respond = It's probably a controller you have plugged into or connected to your computer. Remove it to use Keyboard controls.
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Key Info for Linux Users:
You'll need to add an executable permissions to the file 'Bindmancer_2022_06_29.x86_64' to get it to run. The following commands should do the trick:
cd /path/to/the/extracted/files
chmod 100 TThe Bindmancer Sep 16 2022.x86_64
./'The The Bindmancer Sep 16 2022.x86_64'