Hi Everyone!
This week I'm showcasing the work done to tweak the moment-to-moment gameplay experience.
There's a new build up to play that's rolled in the last two weeks of changes. Go check it out!
The main goal of this week was spent implementing a series of changes to the gameplay to make the game more fluid and fun to play.
Mainly that involved making changes to the Beat UI, the Willpower (Health) bar and the Stamina System.
The main change you'll notice is the bottom middle of the dungeon UI. There's now a "Hearts" UI displayed under the Bindmancer. Currently there's 3 hearts but I made it so it could add more as a sign of progression as the player continues to play.

Here's some examples of how the UI reacts:
Taking Damage:

Warning Pulses of taking damage when in mini-games and trapped:

And Regaining Hearts:

And here's the other new updated changes:

Overall I think these changes have improved the gameplay experience.
Let me know what you think! :D
In about 5 weeks time I have a big international move. I'll be moving from Canada back to Australia. That all occurs around the 20th of October. Of course weekly updates will continue as usual right up to moving day.
I think I'll be out of commission for a period of two weeks. (Oct 20th to November 4th) So I'd be back online and making content early November.
I already have my own rental property arranged and I'll have internet hooked up soon after, it's more so the process of buying new furniture and computer parts to get a home office back up and running.
So what I do want to do is create something I can release just before that two week blackout that people can enjoy. Maybe a new animation pack?
I'll have a ponder of it over the weekend.
Cheers!
- Caroo
SinZero
2022-09-19 02:46:03 +0000 UTCgavin
2022-09-18 05:02:19 +0000 UTCOrangeSpork
2022-09-17 04:24:09 +0000 UTCCaroo
2022-09-17 02:41:27 +0000 UTCgavin
2022-09-17 02:39:32 +0000 UTC