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Weekly Roundup 122 - 16/09/2022 - New Playable Build with Gameplay Tweaks

Hi Everyone!

This week I'm showcasing the work done to tweak the moment-to-moment gameplay experience. 

There's a new build up to play that's rolled in the last two weeks of changes. Go check it out!


1: What's New?

The main goal of this week was spent implementing a series of changes to the gameplay to make the game more fluid and fun to play.

Mainly that involved making changes to the Beat UI, the Willpower (Health) bar and the Stamina System.

The main change you'll notice is the bottom middle of the dungeon UI. There's now a "Hearts" UI displayed under the Bindmancer. Currently there's 3 hearts but I made it so it could add more as a sign of progression as the player continues to play.


Here's some examples of how the UI reacts:

Taking Damage:

Warning Pulses of taking damage when in mini-games and trapped:

And Regaining Hearts:


And here's the other new updated changes:


Overall I think these changes have improved the gameplay experience. 

Let me know what you think! :D


2: What's Next?

In about 5 weeks time I have a big international move. I'll be moving from Canada back to Australia. That all occurs around the 20th of October. Of course weekly updates will continue as usual right up to moving day.

I think I'll be out of commission for a period of two weeks. (Oct 20th to November 4th) So I'd be back online and making content early November. 

I already have my own rental property arranged and I'll have internet hooked up soon after, it's more so the process of buying new furniture and computer parts to get a home office back up and running.

So what I do want to do is create something I can release just before that two week blackout that people can enjoy. Maybe a new animation pack?

I'll have a ponder of it over the weekend. 


Cheers!

- Caroo

Weekly Roundup 122 - 16/09/2022 - New Playable Build with Gameplay Tweaks

Comments

Everythings looking really good! Out of curiosity, have you thought making a combined animation of being bound by the golem's wraps and getting caught by a tickle slime?

SinZero

Ah okay i remember those. You determine who'd it'd be this time around?

gavin

Realized I hadn't checked out a build in a while, progress is quite nice. The beat UI only showing up when needed really does help with readability of what you're supposed to be doing. And yeah, stamina was more head scratchy/annoying than useful. All the new layout, content types and enemies are really superbly done and well integrated, enjoying it. I think the only polish feedback I have on existing content is that the movement animations are...underwhelming. Just a sort of bobble up and down that's not really different from the idle animation. It's really not up to the other game animations in quality, especially given how much time you spend moving around and seeing it. I'd like a better forward hop animation, and maybe rotate and hop animations for 90 degree left and right and a reverse and hop animation or 180 degree turns? Would make things feel more fluid moving around, especially if synced to the beat so you have visual feedback of when you have reset (moved to next beat) and can move again...just sliding that suggestion into the suggestion box :)

OrangeSpork

Thanks! Still 5 weeks before the move all starts. Animation pack refers to the animated sets I've made like the Princess Luna, Judy Hopps, and Rivet Packs. :D

Caroo

Good luck on the move hope it's smooth and easy for you. What do you mean by animation pack btw?

gavin


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