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Weekly Roundup 170 - Back into Bindmancer!

Hi Everyone,


This week showcases me getting back into development for the Bindmancer. So let's get into it.


1: What's New?

So shaking off the dust this week was me getting back into the build and looking to fix a few bugs and playability issues first. I'll run over what I got done!

First off was fixing some of the timing issues with the chest open and prisoner freeing puzzle.

Previously if you rapidly tapped once you got a successful input you could cheese out the other two taps. Now you can't do that.

I've also just tightened up the acceptance bars a little more so that it's slightly more challenging!


I've also added a "Spacebar" UI element to all non-combat areas of interaction that's applicable. As I got feedback that some people didn't understand that you needed to press the spacebar button.


And finally, I've re-done the name and health displays for enemies. On the visible end the text and heath bar will be a bit more sharper to see. On the back end they're all now a generic asset and will be easier to apply over to make a full enemy.



2: What's Next?

The next week will be spent doing more quality of life and bug fixing. There's a range of feedback accumulated over the past two months and I want to do my best to address the biggest issues before moving on to work on new content. 

But new content will come! Just taking some time to polish up aspects of what's already there.


Cheers!

- Caroo

Weekly Roundup 170 - Back into Bindmancer!

Comments

That's a good point. For this week I am actually working on making the game fully keyboard-only friendly including the UI menus. So the next step after that is controller support.

Caroo

Any plans on adding full controller support? I know the stick works as movement, but there are no buttons for spacebar, upgrade tab, etc.

Halporeon

You're very welcome!~ Yeah, I know it can be slow goings when you're doing all of these projects basically on your own, which is why I feel bad about making suggestions and requests lol. I've downloaded just about all of your animation packs you've made on here and love them to bits~ And Bindmancer is a fun little game, I've played a bunch of it, but once all of the levels are beaten and there's no longer any prisoners to rescue, it gets a little tiring just replaying the final level with no real objective time and time again; I just know that between the work that's been put into it already, and the work it's continuing to receive, that it'll be an amazing game when it's finally fully finished! Even just with the few levels and one boss fight we have now, there are so many great scenes and the core gameplay is actually quite fun regardless of whether you go slow and methodical or try to complete a level as fast as possible. I can't help but imagine what sort of kinky bondage situations will be added in the future when I play ^-^ It's a lovely game and I keep coming back to it with each update and playing for a couple weeks, but I also love to see the animation packs - really anything you put out is great to see, so don't worry about how fast the progress is, because the quality is always top-notch and keeps us coming back for more time and time again~

Steven Bills

Is there a menu option to change the floor once you're already on one? All I found was to restart the floor and exit the game. Maybe it's my mistake but if it isn't there, it would probably be a good thing to add.

Lyndis Legion

Glad you like it! A few other ideas I had: make them say something when you are just watching them get tickled, as well as when you then leave them without freeing them.

Lyndis Legion

It's a fun idea. :)

Caroo

Not sure as of just yet. :)

Caroo

Thank you so much for the feedback. Yeah I know progress isn't the fastest but I think it's good for a 1-man band of sorts. My ideal for the patrons is to deliver 3 interesting animation pack projects a year. And development on the Bindmancer. :D

Caroo

Looking forward to further updates! There aren't any major bugs that come to mind right now that I could call out, since it's been a little bit since I last played. The main things I can think of are mostly small things, like the Gallery doesn't always like to work from the Main Menu, and even in-game it sometimes acts weird; i.e. I distinctly remember viewing the prisoners in the gallery always has them show up strangely at first (overlapping features/animations) before it sorts itself out. As for the future of the game, I'm still curious to see what purpose Treasure might hold other than a sort of "score" to keep track of, and I'm hopeful that we'll get more little scenes, fun traps alongside the tentacle pits, interesting prisoner bondage situations, and any "procedurally generated" scenes such as the prisoners themselves being "re-loadable" in the gallery by clicking on the scene again like the self-Sybian scenes are, so we can still see some of the different generations of scenes even after beating all levels in a current build without having to start completely anew. But I recognize this is all a lot to ask when you have other plans, projects, and personal things to attend to, so as always, no rush; I'm just happy to see this game continue to get content and updates in between your lovely animation packs~ ^-^

Steven Bills

An idea I had: During a playthrough I MAY have left some of the victims tied up on purpose. How about a short cutscene showing them seeing me leaving them behind?

Lyndis Legion

Question, will the game have any potential male on female nsfw scenes or is it strictly bondage?

Soulless

Alright

DunkyKing

Haven't tried it, but when you start a game it has 3 options. Females only, males only, both.

Lethe

So, does the game have any guys in bondage?

DunkyKing


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