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Bonfireside Chat 191: Grime (Part 1)

Grime is a brand new, very strange Soulslike that we really recommend you try out. You play as an unnamed creature with a black hole for a head, who is born into a world of stone and bodily tissue. Society is stratified based on who has, literally, the best chiseled proportions, and everything has an uncanny otherness to it.

This first episode covers the generalities of the game, and goes up to the gates of the town of Lithic.

Bonfireside Chat 191: Grime (Part 1)

Comments

Thanks! I think some folk get impatient when we're covering something they're not as into, which only really happens with indies and soulslikes.

Duckfeed.tv

A lil spoiler: That is not the end boss. I thought so too, but no, that's the end of a side theme before you get to the real final boss.

Duckfeed.tv

You made the comment that you guys “aren’t milking for time” for this game, and I’ve heard you make similar comments before. I don’t know if that is a consistent feedback for you, but I come to this show for a deep dive discussion. Take your time! I enjoy the work you put in.

Richard Everett

I picked this game up when you mentioned covering it, and I'm glad to hear that you love it too. As I write this, I'm currently at what appears to be the "Final" boss. I have some ***spoilerful*** opinions on the themes and nobody in person to talk with about them. I'm pretty sure that Grime is about an improving artist considering their older works.  Everyone holds proportionality as the ideal, just as a sculpter attempting to carve a human figure.  The sculpter must create and discard many crude and disproportionate figures in order to eventually carve an ideal human statue, each attempt a little closer to the ideal than the previous. An artist might look at the old attempts with embarrassment, just as the Lithic denizens see themselves as inferior, but their existence is necessary for improved versions to come about. The whole society from left to right is trying to create humans by building proportional bodies then adding flesh and nerves.  Artists of all types are likewise trying to create realistic humans in some way, whether physically realistic as in sculpture or emotionally realistic in storytelling.  In the lead-up to the "Final" boss I'm at, someone says that they hope the player-character enjoys the experience that they've crafted, while practically winking into the camera.  This is where the player-character is called, "Endbringer."  The audience of the art is Endbringer in the sense that there comes a time to release your imperfect art into the world to be consumed and destroyed.

Matthew Lee


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