SamSuka
Bnbigus
Bnbigus

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KitKnight Public Test Build 0.0.02!

Alright, here's a first public build for everyone! This is still early, so expect some bugs and hiccups.
There's no animated erotic scene here but I did include some titties for your trouble.

It's a very short proof of concept, you'll see everything in 5 to 10 minutes.
It throw you into a little area where you can test all the major features. You should get a good feel for the game.

You can also use the number 1 to 6 to switch between room to test out the individual enemies. Note that sound is still really buggy.
Use "T" to toggle dev mode if you're interested in stats.
If things bug out, you get stuck or want to try again, you can press 'R' to restart.

Anyhow, I'd love to to hear your thoughts about it!
How does the movement feel, the speed, the enemies, the combat, the platforming, the difficulty, the art style, the performance, etc. So please let me know here or on the Discord.

Anything you have to say could be useful, thought remember that I can't add or remove every suggestion.
Thank you!

PS: You can use Dev mode to check your speedrun time in the little demo. "R" to restart it. Counter stops when you speak to Pumzika at the top. My current record is 1450 frames, see if you can beat it ;)

KitKnight Public Test Build 0.0.02!

Comments

Thank you very much! I’ll keep at it, with the story, more environmental props and cutscenes it’ll look even better!

BnBigus

1. Love the Mystic Quest town music but maybe too calm for game play? 2. Think it would be cool to bounce on enemies with the air S similar to Hollow Knight, Duck Tales, Shovel Knight's down air attack 3. I REALLY like the enemy combat, think you're going to do a lot of interesting things there. 4. It would be real nice to be able to upgrade weapons like range, damage, speed, simpler stuff like that. 5. There's no way to hit an enemy on an incline, like a downswing or duck attack. Might be nice to have 6. I REALLY like that your attack moves you just a LITTLE forward so you can't just sit there and spam the attack button with no worries. 7. So far I love the heavy enemy, it feels like a dance swinging, jumping over his attack and air striking, landing on the other side for another quick swing at him. Super fun! 8. You're doing super great! From this demo I didn't have any bugs, graphical issues or otherwise and I really spent a lot of time looking. I know you are extremely busy with this and it's very much appreciated, just wanted to leave some notes in case you could do anything with 'em :D

Ramba

KitKnight pog!

Knesmos


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