Hello everyone,
Even though this is a patch, the changes in this "minor" update are so substantial that it needed its own post. While I was working on a few issues, I realized the main problems (like the weird video deformation and loading failures) were linked to how I was forcing the resolution in some convoluted ways. (Turns out the video issues can come from forcing the resolution, and the load bug was from the "convoluted" part ๐ ).
So, I decided to bite the bullet and learn how to make NTR Mobile truly scalable. The learning part wasn't too bad, but applying it to everything was quite a bit of work.
The good news is, it's done! NTR Mobile is now scalable and supports fullscreen, tall screens, tablets, and foldables. On PC, it also supports landscape mode. However, a quick heads-up: the game is still designed for portrait mode, so don't expect a flawless experience in landscape. That said, the gallery looks awesome in landscape!
Updated Unity version to solve critical vulnerability.
Added Export saves function in the settings menu (Importing saves is still being tested).
Added animation support for comics (This is more a v0.22 feature since it is not being used in v0.21).
Added background music support for comics (This is more a v0.22 feature since it is not being used in v0.21)
Enabled Fullscreen support using hotkeys.
Fixed distorted animations for example in the stats app.
Fixed Some faulty scaling UI elements.
Fixed certain AskItShareIt posts not loading comments properly.
Fixed certain leaked chats unlocking on paths they shouldn't.
Fixed chats closing when revisiting them via logs.
Fixed NTR path not branching properly on high will (leaked chat worked but the actual chat itself was still not responding correctly).
A lot of optimization which should make everything run more smoothly.
Fixed NosyFellow Chat triggering on older ends of paths.
Some other minor bugfixes and polish.
Reworked the entire UI to be scalable.
Fixed notification dots appearing in the messenger when there was no new chat (fixed almost all of them; one or two Liz chats might still have this).
Added volume control for comics (in the settings app).
Settings are now saved per device instead of per save. You will need to reconfigure these, as your old settings no longer apply:
Message Volume
SFX Volume
Notification Volume
Comic Volume
"Show text on images" option
"Enable Notification preview" option
"Skip single responses" option
Auto save last window size/full screen option (PC only)
Various polish and optimizations.
Fixed Chat Logs not scrolling.
Fixed some images appearing in the gallery that shouldn't.
Fixed some leaked chats unlocking on paths where they shouldn't, and others not unlocking when they should.
Fixed the "High Will" end on NTR runs not triggering correctly, along with its associated leaked chat.
Fixed some images not unlocking properly.
Temporarily disabled the quicksave feature due to a risk of bricking your save. (I'm hoping the timeline feature can compensate for now while I find a permanent solution).
Increased the initial loading time by about a second to give the game more breathing room to load everything correctly.
Other miscellaneous bug fixes.
There are still a few bugs, but my main focus now is getting animations to display correctly. With animations being displayed correctly as of v0.21.5. and comics now having animation support. It is time to get busy on some crucial additions for v0.22! If you still run into issues, please reach out on the "bug report" channel on Patreon or Discord.
I hope this patch provides a much more stable experience for everyone!
Thank you all for being so awesome! ๐ฅฐ
Robert Pendleton
2025-10-04 16:58:13 +0000 UTCSlimz
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2025-09-29 16:02:47 +0000 UTC