SamSuka
absent_dogma
absent_dogma

patreon


Hot Fix #2 is almost on the route.

Hello dear patrons. I want you to be informed that new optimization update on the way to be shown. Something from inside:


Construction (performance) fixes:

-Work with dynamic\static shadows done.

-Volumetric fog reworked due to ligting model changed:

(no more outside on huge maps, in future I'll try again experiments with Light shafts and IES profiles to make performace acceptable)

-Lightmap and LODs over than 349 foliage and static models have been changed.

-Culling distance edited more precisely.


Gameplay fixes:

-Dialogs partially changed.

-Breeder is no more lagging next to the Red Line.

-Sequences (in-game cinematics) time changed.


Conclusion:

Statics - more, dynamics - less.

Light resolution - less.

However, details haven't suffered much.

FPS have grown several times (55fps average on Epic). I think it was worth it.

Nothing was deleted, only sligtly changed.

Link:

https://mega.nz/#!1Rg3iSgB!YEF5OxgskLQWE2fp4CiHZVNx-cgJJC5q_5CVYNARrvo

https://drive.google.com/open?id=1BzYszm7ZMRS1R84AxmCs9HnFcwElv3NS


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