Hot Fix #2 is almost on the route.
Added 2019-11-07 12:37:41 +0000 UTCHello dear patrons. I want you to be informed that new optimization update on the way to be shown. Something from inside:
Construction (performance) fixes:
-Work with dynamic\static shadows done.
-Volumetric fog reworked due to ligting model changed:
(no more outside on huge maps, in future I'll try again experiments with Light shafts and IES profiles to make performace acceptable)
-Lightmap and LODs over than 349 foliage and static models have been changed.
-Culling distance edited more precisely.
Gameplay fixes:
-Dialogs partially changed.
-Breeder is no more lagging next to the Red Line.
-Sequences (in-game cinematics) time changed.
Conclusion:
Statics - more, dynamics - less.
Light resolution - less.
However, details haven't suffered much.
FPS have grown several times (55fps average on Epic). I think it was worth it.
Nothing was deleted, only sligtly changed.
Link:
https://mega.nz/#!1Rg3iSgB!YEF5OxgskLQWE2fp4CiHZVNx-cgJJC5q_5CVYNARrvo
https://drive.google.com/open?id=1BzYszm7ZMRS1R84AxmCs9HnFcwElv3NS