Let's see what happens
Added 2019-12-21 18:52:56 +0000 UTCWork is in full swing, therefore I'll make it briefly:
Ready:
- Low\high hit animations for Sasha (combat implementing in progress).
- 14 new animations for Hb, Br and Sasha together (short transitions are included) not considering combat.
- Simplex dialogs and monologs.
- Interactions and simple AI (moving and interacting with Sasha).
- Changes on existing locations.
- 4 musical cutaways (2 more to go according scenario).
- Cage room (actually room in Crypt, "gallery")
Changed:
- Breeder walk, run animation.
- Turn interpolation - not a fairytale, but less abruptly while AI go around an obstacle or just turn. That was crazy.
- Something I forgot to mention.
Planning:
- New character (about 6-7 animations for him).
- Weapon (close combat).
- Sequences (cutscenes).
- Interactions kind of "1-st location's Bridge stuck and Gentle leg kicks toward Breeder's groin".
- New gallery room "3L".
- "Bonus" which's a deep secret now.
- Accessory for Sasha.
- Visible cloth and body damage.
- Controls hint in new level (it may seem slightly abstruse)
About 40% of next relatively voluminous update done.
Almost forgot - I won about 6 fps for us by working on mip maps (using of texture certain resolution depending on player distance, might be compared with culling or LODs).
Project size was compressed, but actually will be greater than 0.11 by obvious reasons.
Many things ahead. Thank you for your interest. Coming back to work.
Your Absent Dogma.
Comments
Finally got to play the recent last update! Loved it! Many obvious improvements and additions - I liked the church (especially the name wall) and the dialogs. I'm looking forward to future updates
PTha
2019-12-22 11:57:29 +0000 UTC