Making my way through the wilds
Added 2019-12-28 18:27:46 +0000 UTC
- Soil material changed (grass).
- New soil material added on Hollow Plateau (moss).
- Sasha's body model is slightly changed.
- Changed the animation of Sasha's running and walking (this was challenging)
- A combat system has been added (this doesn't mean that you need to get involved in a fight. Journalists usually don’t behave this way. Introduction to the fight system will take place during the game’s plot).
- Created a new Location - Hollow Plateau.
- Humpback creature made on the basis of the Hunchback.
- Added a handbag to Sasha.
- Added 9 models for the environment (quite primitive) and several materials.
- Added new dialogs with some creatures.
- Two ambient tracks.
- Designed animation mechanisms for smooth transitions (including in-battle).
The next update will be several times larger than the previous one, so it needs more time than the previous one. My apologises.
Plot unfolds according to how you have behaved youself earlier. All the time you will been having a choice of what to do, which radically changes the upshot and sometimes returns you to the beginning. (You look at someone, you come to someone, your moves - actions, etc.) I want to make it predisposed to obtaining individual experience in the game.
I don't want to torment you with semi-finished "transitions".
Next one update will be more playable and will be around the end of the January
New Year holidays, finally. More time to work.
See you next year. I wish you all the best.
Your Absent Dogma.