Threshold Road v0.15a is ready.
Added 2020-01-28 05:05:40 +0000 UTC
It's done for now.
I present to your attention an imperfect version of dark delicate story under my sight. All I want to say that I was squeezing everything I could out of myself, but from a technical point of view there are obvious failures. I hope the plot takes over the lead role.
v0.15a
Download:
Brand new features:
- New Level: Hollow Plateau. (But actually three, just two of them have been remeshed).
Fighting system (Just like in our beloved GTA 3). No kidding, but you might find something sweet in it (In future will be polished anyway). - New display for weapon.
- Gallery room 3L - not a grand playground, but correlate with the plot.
- Fancy knife to cut and to be cut.
- Four new personalities. Just check it out.
- Exposure change slider. Someone asked I guess. It isn't the same that brightness. But world isn't Disneyland.
- Over 15 minutes written dialogs.
- Cloth damage in "current events".
- Materials for previous models.
- Many animations for each character in game.
- New music accompaniment for many cases. Rather even pieces of music.
- New particles like blood and fog f.e.
- The people you met and things you did are always be in your story memory (but not actualy not for future, because save option is missing, make a chaos or whatever, no consequences).
- "Locked" Crypt version. Just shader bug, but I found fancy.
- Walkthrough.
- Many things I listed earlier in previous posts after v0.11.
Changes and fixes:
- Almost all animations for Sasha
- Slightly changed Sasha's body and face.
- Light on locations.
- Many tiny things, even serious bugs (You should be ashamed that you haven't told me ealier:)
- Earlier I pointed out that performance increaced by working with bitmaps. 5 FPS to Gryffindor.
Where did I (probably) miss:
- Light and shadows on new location is too dark (it's about lightmap res if you get it). Single render pass for try in "preview" quality takes about 40 min. You can only guess how much times I saw "blue death screen" be deciding to go surfing the Internet.
- Too much unperfect code. HUGE ARRAYS. I was cleaning it up so now it look more picturesque. But then...
- Somewhere else, like bugs might appear everywhere. And I would be glad if you point me where they are hiding.
- Good english. I have been missing for a long time for that. But I was using all the means to make it more natural.
What's coming next:
- Plot is the main thing.
- "Real" loading screens.
- Save and load.
- New location.
- New character.
- 1 day off.
You suggestions about improvement are always welcome.
P.S.
My apologies for a slight delay.
Yours sincerely,
Absent.Dogma.