SamSuka
absent_dogma
absent_dogma

patreon


Section #1: Volumetric Light Solution Trick + News

Hello dear Patrons. A few months have past after v0.11 but I noticed, that I got something I want to share with you. 3D development is a creative process, even fun enough half of the time. 

When process becomes boring and ordinary it's a sign - something wrong or you haven't got enough knowlege to perform something in proper way. And you go learning. Otherwise project has a possibility to become too bad to enjoy playing when you use common ways to do this or that.

I do not declare that this is realistic lighting. Rather the opposite. In my opinion it's just interesting and nice. Thus I could to emphasize a particles in the air.

In my plans I might to accomplish "Cavern" (start location in new version) and all things related with it a week ago. But I still in there. Reason why is thoughts written above. Moreover, I find new cinematic conception (not revolution, but still) to show some crutial things, places etc.

In conclusion, I want to say that I noticed how each of my planned steps are multiplied by three: where the candle should have been, animation, monologue, state change, subquest appeared. Where the weapon lay, there appeared possibility to take it, a special indicator and animation.


P.S. Also, I found that I made a mistake with UI for non 16:9 screens. It certainly caused gameplay problems. Even lack of possibility choose "New game". Now it's done and good for any resolution. My bad.

Your Absent Dogma.

Section #1: Volumetric Light Solution Trick + News Section #1: Volumetric Light Solution Trick + News Section #1: Volumetric Light Solution Trick + News Section #1: Volumetric Light Solution Trick + News Section #1: Volumetric Light Solution Trick + News Section #1: Volumetric Light Solution Trick + News

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