SamSuka
absent_dogma
absent_dogma

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Section #1: Bones Motion Behavior

Hello, dear Patrons!

Today I'd like to show you something from the inside, literally.

Use "Bones" as an instrument is the one and most common way to breathe in life into the character. Logic will be numerated in pictures:

#1

1-It's a head bone. Depending on its rotation Eyes Bone (2) follows and rotates as well (but has its movement possibility still). Arrow 1 at the bottom indicates Keyframe - At the 120 Frame (3) our head will be in that exact position!

#2
1
- Eyes bone here. At the beginning (0 Frame) our eyes in default position, they are in that pose we want to and we set key (white circle) to attach it to frame. So we did for other bones. Now eyes are open.

#3

Here we did change the location of our bone - put Eyes Bone below a little and set a key to frame 35. See, that eyes are closed now because position is changed. Now he finally have a rest. But if we turn back to frame 0 he'd open eyes again.

Now we have animation with bones. 


Let's see next two gifs. Bones on place, but fingers? How it works? Really simple. Bones "catch" the skin -  that rectangles you've seen before. They are being pulled by bones. No fingers - nothing to drag. That's it.

Always having something to pull,

Absent.Dogma

Section #1: Bones Motion Behavior Section #1: Bones Motion Behavior Section #1: Bones Motion Behavior Section #1: Bones Motion Behavior Section #1: Bones Motion Behavior Section #1: Bones Motion Behavior Section #1: Bones Motion Behavior

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