Harley Animation release!
Added 2024-06-25 21:06:25 +0000 UTCThe animation has been uploaded on Dropbox (Sensitive Folder)
Harley Quinn: MacStarVA
King Shark: Irecshun
Lenght: 33s
All variants:
-Main
-Pregnant
-Suicide Squad version
-Gagged version
Mixes between them
Animation Information:
Heyaaa!! :D
We're soooooooo back!! I'm sorry everyone for the delays, thankfully in hospital they gave me something that sped up my healing process a lot and I was able to get back to work earlier :D
Unfortunately the overwatch animation has been scrapped to make space for the poll animation which is more important! But to make up for it I'm planning something cool for Overwatch in the next months :D Will talk about it in the end of the month post!
Harley is a very hyper active girl and when there's nothing to do, she spends her time masturbating just for the sake of doing something. She obviously doesn't care if she's not alone, she just wants to have some fun! So if someone wants to join, she's all for it >:D
Progresses:
FIRST OF ALL, 4090 is here and I already started doubling the samples when rendering >:D Will experiment even further with higher settings for even higher quality!! I'm absolutely in love with it. I wish I could have waited for the 5090 for an even bigger jump but... My little machine couldn't take it anymore... He's now resting in his box, near my bed :3
I'm creating new armatures over the armatures to simulate wiggling. By creating a chain of 3 bones where the last one is at her foot location while the first bone is at her hips location I can use the Bonedynamics addon to simulate a very natural wiggling on the bone chain. By then parenting the IK foot bones to the last bone of the chain it will automatically make them wiggle as she's getting shaken :D This tricks works greatly for maaaaaany things!
I learned how to use "proportional editing". It's extremely useful to push or drag parts of a mesh while also dragging and pushing the surroundings. I usually use the grab brush in sculpt mode but I find this method far more accurate for some of the usages :D Overall suuuper useful.
Next animations:
Next animation is gonna be with Shadowheart! It's already voiced so tomorrow I'll finish it, then the next day render it! :D