Vanessa Animation release!
Added 2024-07-11 16:26:38 +0000 UTCThe animation has been uploaded on Dropbox (Sensitive Folder)
Vanessa Vancleef: _PixieWillow
Gnoll: Irecshun
Lenght: 52s
All variants:
-Main
-Pregnant
-Kinkier
-Sally Whitemane (Swap)
Animation Information:
Heyaaa!! :D
Here's the first animation of the month! :D
Hope you're doing great and that the summer has been nice to you! Apparently many people got sick lately :o
At this point I may just make an animation for every human waifu in Warcraft, you know... Female Humans are just so cute :3
Vanessa VanCleef, after several failures, found herself with decreasing support and fewer men for her cause. Desperate to turn the tide, she struck a deal with the gnolls, promising them gold in exchange for their mercenary services. The gnolls proved to be highly effective, securing victories after victories for her struggling campaign. However, many were falling in battle and the lure of gold alone was no longer sufficient to keep them loyal.
Determined not to lose their crucial support, Vanessa made a bold and desperate offer: she and the other women in her organization would help breed more gnolls and attend to their sexual needs...
Progresses:
First let's start with lighting! As always I spend a lot of time working on lighting, unfortunately when it comes to Warcraft animation it's still very hard to get exactly what I want, the materials are very simple and the textures low resolution so it's far harder to pose a nice scene. Hopefully with Eevee next WHICH MAYBE IS COMING THIS MONTH BUT I BET WILL BE DELAYED AGAIN, things will improve greatly!
Anyways, I found a new way to add "Light Flags" to the scene that are invisible so it won't be visible to the camera but will still cut the light. A flag in photography is a plane that covers the light to cut it and manually create shadows. By setting the "blend mode" to "Alpha clip" and keeping the shadow to "opaque", your mesh won't be visible anymore but it will still cast the shadow.
Other than that I found a interesting trick with the "Bonedynamics" addon which I'm using to animate jiggles. Bonedynamics by default makes the bone jiggle downward due to the gravity of the scene. I'm not gonna lie, I haven't tried disabling the gravity in the simulation but I believe it may lead to weird results. When a bone is facing upward and has to face upward but also jiggle, you can move the jiggle target generated by the addon upward, so while it still jiggle, it's positioned above the bone so your bone will still jiggle but facing the right direction.
Next animations:
Next animation is gonna Symmetra! And after that Mercy and Ashe! :D
2 animations for the summer vacation series. After them there's gonna be a Loba animation and the poll animation! :D
Comments
Thankieees :D
ZMSFM
2024-07-18 20:14:46 +0000 UTClove that your animations have just enough story to set the scene without getting bogged down in it. Oh also they're very hot and that preg outro was amazing
Jake Lloyd
2024-07-18 18:54:29 +0000 UTCThankiees :D I absolutely love wow humans too :3
ZMSFM
2024-07-15 15:50:45 +0000 UTCReally good animation! Love your female human wow animations <3 This one is the one that made me decide to finally start supporting you on Patreon π
Lazer
2024-07-15 13:10:38 +0000 UTCI like that this one's dialogue works well with the pregnant alt! I know there've been a few occasions in the past where it wouldn't; it's nbd and I totally get why it happens, but having it pair so nicely with the alt is a pleasant surprise :)
daeranilen
2024-07-12 03:21:55 +0000 UTCThankieess :D
ZMSFM
2024-07-11 17:34:44 +0000 UTCVery good work
JacksonYuen
2024-07-11 16:59:47 +0000 UTCWhat a tease with Sally! I would have loved to see her pregnant with the outro too!
hack17
2024-07-11 16:49:46 +0000 UTC