SamSuka
bobothehobo
bobothehobo

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Cicada Springs, v0.9.2.3

Hello, everyone! I'm endeavoring to get these updates out sooner in the month. It's always a good time when I'm not scrambling to slide in at the last possible day in the month.

I hope that May has been good to you all! I start a new job next month, which will hopefully lead to a little more spending money around the house. After a hellacious last year, things are starting to pick up a little - hopefully they'll continue if I furiously start knocking on wood.

This update is very much a visual one. There were a few bugs squashed, but most of them were just portrait alignment or related to size continuity. Over the course of this month, I've done a full walk cycle (nine sprites each) for the Chubby, Fat, and Huge versions of each of the main characters. So that means each character now has 36 sprites.

Secret sprites are to come eventually, but I need to get the endings into the actual game first. That's hopefully going to be the focus of the next update - I have my plans, but I've been known to get sidetracked before!

With all that said and done, let's get into it.

Version 0.9.2.3

Will I need to start a new playthrough?: 

Probably not. But as a reminder, porting over old saves can affect how things work. This is all just code, and a lot of these events, scripts, and common events have been repurposed. If you're playing with a super old save file, I highly recommend starting a new one clean with this new version, since there's now another visual reward for feeding our characters their favorite snacks.


Are there any bugs I should be worried about?:

Margot's Blueberry Frappe is still imaginary. This is not a bug, I just haven't worked out all the kinks regarding that item yet. That's coming, but it wasn't the focus of this update.

Graphic Changes:

All characters now have custom assets as sprites.

These are using the same event call scripts as the portraits used in dialogue. Some characters (Charlie) have less "obvious" gains. You might have to squint a little at the "chubby" stages, but they ARE changing. Unless they're still skinny even though the portrait is in the "fat" stage, in which case you should definitely report that as a bug.

These sprites will probably undergo some tweaking as time goes on. I'm not entirely happy with Alex and Charlie's, but that's for another time. Maybe when I do the secret sprites, I'll rework their sheets a little.

Other Changes: 

Adjusted the hairline on the Barfly - her hair no longer whips back and forth

Gave Clover and Margot distinct standing spots behind the counter at the Bean Machine - this was done because there's a limit on how many pages can be put on an event, and all these new weight stages exceeded that limit for a single cashier position.

What's Next?:

In a perfect world? Questlines. I need them to be done. They're the last major building block before I can start working on the endgame, and they need to be done soon.

That and the still-broken "Ask" feature. That one's just dialogue-heavy. After crunching some numbers it'll need to be at least 200 lines of dialogue, and that's just a lot for one Bobo to handle.

At the end of the day, whichever one of those is easier for me to do will be the one I work on next.

Without any further delay, here's the latest version of Cicada Springs. Thank you as always for your patronage and your playing, and I hope you enjoy.

[Download page.]

Cicada Springs, v0.9.2.3

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