My most wonderful fans,
I come back to you with a new update. In it, an animation for the Bulker (finally) alongside a new repeatable quest, many QOL features and some major reworks of the core systems were implemented. This is a huge "cleaning" update as now the game should look and feel much mroe polished and well thought. Without further ado, the details:
📝Changelog:
Beastman Bulker repeatable quest + h animation
Bridges are no more, platforms are the way to go (new environment traversal methods)
Quest system rework - Now all the deliveries happen in dialogue, support for multiple-item fetch and deliver quests added, new visuals aaaand should be more reliable :)
Compass Auxiliary system implementation - When you are lost and don't know where to go during a quest, you can now use the compass (beware for its usage has a price)
🍃🐛Bugfixes and QOL changes, including:
Created a game setting system, making the key rebinds and sound levels global and not save specific
Fixed the rebinding system, allowing you to rebind your keys on a gamepad and keyboard/mouse configs
Quests are now grouped under a "quest group" choice in dialogues, allowing for better navigation (in the future the button will be inactive if there are no new quests/ quest steps to do)
Abandonment of the old story variable system and fully implementing the new one, allowing for better management of what happens in the game (world states)
Made the Quest system backend leaner, which should positively affect Android performance
Fixed player deaths from falls, disrupting the camera
Projectiles and falling hazards (like rocks) should behave more naturally now
UI bugs unique to controllers, which caused the inability to navigate the UI should now be fixed
Added a teleporter to the Mutated Spawnie repeatable quest location
Many, many other, smaller fixes.
Since the game is not distributed on Patreon your download link will be on a dedicated Discord channel.
Discord membership is required, please click on the icon to get your invitation ^^
