The Allure of Wanton Cove .98 Public Build
Added 2017-12-08 02:30:23 +0000 UTC
"You're a washed up ex-detective, living your life one bottle at a time when your old partner and estranged friend comes knocking. His son has gone missing, the police wont pursue the case, and he's run out of leads, so he comes looking to call in an old favor.
You hear him out, even if you have no intention of helping him out. But then he offers you the only clue he has to the whereabouts of his son. A hand written letter with a return address of Wanton Cove, the very name of which dregs up memories of the last horrible case you worked, a case that was never solved."
Changelog .98
-Added one new piece of art to the game.
-Did some minor rewrite to the Night 8 scene.
-Fixed an error I found in the Night 8 scene.
-Placed a series of links for Deep One fight loss endings. Hopefully that will get that working correctly.
-Updated Case Notes, People section to reflect new information about Tanya.
-New book entry written. This is the last one. Much of the new content in this build is associated this.
-Added two more ambient scenes to the forest trail.
-Updated "Special Thanks" area with Patrons who pledged at the $10 and up levels. 12/03/17
-Added about 7k words of content to the game bringing the game's total size up to about 311k words of content.
Comments
Some yes, some no. Currently there is a M2F and a Deep One TF in the game. There are no plans to add new transformations to the game, though one of the improvements I want to make to the game is to include more content related to those TFs. As for behavior and speech, this is something I have extensive plans for. I had just started adding the Madness and TF related dialogue to the game when I decided it was past time we finished the main narrative. Once the endgame is in, I have plans to go back through the game, scene by scene, and adding additional skill and stat checks to existing scenes to improve immersion and depth of the game. I view what is currently in the game as somewhat bare bones at the moment, and I want to continue working on the game until the current content feels "complete" to me, as well as telling at minimum the three side stories that I feel are immensely important to making the game feel fleshed out. Looking at what is in the game right now, I see it as being about 2/3 complete to what the final version will be, with lost of room for growth past that if there's still interest when we get that far.
Aftermath Team
2017-12-08 06:17:00 +0000 UTCwell, i hope these stories include more TF's or Tf's influencing the characters speech patterns.
Meowrinya Nyekobornya
2017-12-08 05:49:55 +0000 UTCYes, and no! Next build will include the Night 9 scene. The one that follows will hopefully include the entire "End" scene. But that wont be the end, far from it! The focus has largely been on the primary story leading through the game for a while now, but once the main narrative is complete, I look forward to exploring some of the other stories that I want to include in the game as we move forward.
Aftermath Team
2017-12-08 03:40:49 +0000 UTCnice! only two more builds to go. hopefully someone did a walkthrough for you.
Meowrinya Nyekobornya
2017-12-08 03:35:45 +0000 UTC