So here's what going on, I'm back from a short easter trip & family visit, and a deep diving into blender jiggle and squeeze physics. I don't know if it's normal, or a personality disorder, but I kinda tend to get 'locked in' when trying to solve a problem, ignoring pretty much anything else.
In any case the problem is now solved-ish (scroll down for some previews, will also put a longer preview on the discord soon).
The next main quest is in progress which involves a trip to the warmer lands down south! Main quests take longer time to make, but there will be smaller updates along the way. 0.53 this weekend, or monday at the latest!
Check out this sweet tileset which I have made (a purchase of) all by myself:
The artist is called Winlu.
And after this new main quest, it's finally time for GL to finally start working on forming some human relations*. Though, I'm gonna run a poll to be sure this what the people actually want to see prioritized.
*This is at least the 'production' order, but in terms of story timeline, I think in the future I might add in the protagonist getting de-goblined a bit earlier in the story, as it might lead to some new possibilities. We'll see.
As mentioned, I've also been deep diving into blender physics and surface deformation. Check this out:
(if you don't see anything you can download the uncompressed vids at the bottom)
While my current program does have some wiggly physics built in, it can't handle collisions like blender. If you'd animate the hands to squeeze something they'd just clip right through.
But now we can finally have what you've all been waiting for... water balloons! Or bags of sand, or beanbags, or those rubber stress balls an office worker might have. All that the game has been missing, until now. The possibilities are truly endless.
Here are some realistic bread and melon physics as well:
There's still a bunch of details that needs to be sorted out, but it's getting close to moving over to blender for production! I have to be honest, this program is major pain in the ass, but all my suffering is finally getting closer to paying off, I can see the raytraced light at the end of the tunnel.
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Also saw some messages about the patreon password not working! Sorry about the late replies to those of you. However when I test it, it works fine. Make sure you're on the latest version of the game, and that you use the same lowercase as the password. And don't add the "". And don't add any space after the word. Small things like that might be the issue.
Also the patreon notification system can be bit janky at times, for question etc, don't hesitate to send private messages here, or @ at Discord. Comments below posts sometimes get lost in the notification noise.
All the best and thank you for you prior, current and hopefully future support!
Parodos
Zero
2024-04-19 05:13:51 +0000 UTC