Goblin Layer 0.54 Release! Will it Blend-Edition
Added 2024-05-29 23:31:46 +0000 UTC
Goblin Layer 0.54 Release!
Figured it's better to not delay move over to Blender production sooner than later.
Download: MEGA
Key: vMnyHvcC_8MwWn3pvd8llQ
Changelog:
0.54 Scenes
New! - An after-action report with Town Hall Girl a.k.a. the Mission madame.
The idea is have an interview/reporting session after each main quest, which will become gradually more intense. This is the first one. It should be playable even on old saves, but a few dialogue lines might be triggered (nothing important).
This is also the first in-game scene rendered fully with Blender.
Note: The way she looks will probably change a bit in the future. The facial structure, like the actual model, is very close to the original.
But blender handles light, skin shading and the rig/animation differently, which leads to a different look. I'm still getting used to it, and editing stuff, so the appearance should improve as I get better (along with the camera work). Gonna look over the skin maps in particular. This also includes the outfit(s).
Additionally scenes in the old program actually got a subtle filter that makes everything look a bit more cartoonish, while atm the Blender scenes are 'raw' 3D. It's perfectly possible to add a similar filter to the Blender scenes though. I will put out some comparative pictures later and we can have vote on what you prefer.
Dev Notes
I don't think I'll have time to finish up the next big adventure before May is over, kinda underestimated how long things would take + got some additional ideas I wanted to add in.
Everything takes a little longer now, as I'm in a bit of a transitional period, moving over to new software.
I guess some might think, why even move at all? Basically I kinda hit the 'roof' for what was possible in the old program, but with Blender the sky is the limit. There are scenes, quests, and even future game ideas, that wouldn't even be possible if I stayed with the old program. There's also the quality. In the old program, if characters become to... curvy, you're gonna start seeing pointy edges due to the low poly-ness. I've had to spend a lot of time in various image editors to cover up all the flaws, as well as only uses certain poses, and putting the camera in certain positions.
I planning to put in a lot time on the game in June though, so hopefully I'll be able to wrap it up then.
0.54 Game Changes
Restructured Town Hall Girl's "coding". Probably not very noticable in-game, but I reduced like 11 event pages to 3. Which makes my life easier. I played through the main quests and it seems to work as it should, but let me know if there's any town hall related weirdness.
Gneral map improvements and fixes
Some dialogue touch ups
Farm Girl gets out of the way a bit quicker after the intro, so you can enter the house
Rebalance Goblina fight a bit (a bit lower health and MP).
New skill for Priestesss - gives a little TP for the whole party
Some map and a few UI touch ups
You should move in/out of the quest log a bit faster now. I had a delay in place to prevent some scripting issues. I've lowered it now, and things seem to work ok anyway, on my end.
Faster page switch in the Quest log/no fade
Improvements to the quest log
Adjustments to the Chapter Select, e.g. you get more items in some cases
Some loot adjustments, removed lockpick requirement for a chest in the watertown dungeon
Updated town Silver-Rank hall of fame, Patreon did something to the rank filters, so drop me a message if you're missing
0.54 Bugfixes
Fixed some typos
Fixed bug that could freeze you in the Amazon's lair/house/home/whatever
Removed frontier map from battle screen, shouldn't be there
Fixed a potential black screen bug for Gobelyne
Fixed a Gobelyne related bug
Fixed Bath Girl being called Smith Girl in the quest log
Fixed a weird quest log related bug that sent you back to the game's starting room
If you lose menu access (can't open the menu) at some point in the story, pls report. Going to the main town will fix it atm, but I'm trying to track down the exact trigger.