SamSuka
hyanmarugames
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Artificial Blood predicament poll




I want to add some hazard like this one pictured. Obviously we need a penalty for falling for such a trick. What would be the best, as a player?

FATIGUE LOSS:
Pro:
- you will go back home faster, that means Lucille will raise her affection towards the bulls faster
Con:
- You might end up not achieve anything at all if lucille falls 3 times

HP LOSS:

Pro:
- You might let her have fun more often! :)
Con:
- If you lose a battle because you had low HP, you'll go home 

lemme know your thoughts! It's very important to me :)

Comments

I'd say with that in mind, Fatigue loss does sound better! It's a good mechanic, it should be elaborated!

Anna

we're definitely gonna have rchargable fatigue potions up to 4/5, so a total of 8 fatigue points per adventure

hyan maru

Fatigue loss is a decent mechanism, just need to be able to increase how much we have first before having too many things that lose fatigue.

yaryeetdab


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