Artificial Blood predicament poll
Added 2024-01-05 00:16:11 +0000 UTC

I want to add some hazard like this one pictured. Obviously we need a penalty for falling for such a trick. What would be the best, as a player?
FATIGUE LOSS:
Pro:
- you will go back home faster, that means Lucille will raise her affection towards the bulls faster
Con:
- You might end up not achieve anything at all if lucille falls 3 times
HP LOSS:
Pro:
- You might let her have fun more often! :)
Con:
- If you lose a battle because you had low HP, you'll go home
lemme know your thoughts! It's very important to me :)
Comments
I'd say with that in mind, Fatigue loss does sound better! It's a good mechanic, it should be elaborated!
Anna
2024-01-05 07:59:03 +0000 UTCwe're definitely gonna have rchargable fatigue potions up to 4/5, so a total of 8 fatigue points per adventure
hyan maru
2024-01-05 00:22:01 +0000 UTCFatigue loss is a decent mechanism, just need to be able to increase how much we have first before having too many things that lose fatigue.
yaryeetdab
2024-01-05 00:19:35 +0000 UTC