Giant combat animations are bit hard to make.
Some vanilla giant animation "skates"(see orange skeleton gif). but we usually sees animation like the green skeleton gif in skyrim.
So I have to make skatey animation intentionally, to prevent we get skatey animation in-game.
I'm checking how much should I skate for each animation to make animation. that is why this takes time. I wish I could tweak behavior file for each character...
About New project
I'm trying to make alternative hug animation for Japanese Kawaii kind a characters.
And I found interesting tool called "HkxMerge - Making Paired Animation without Paired Rigs" https://www.nexusmods.com/skyrimspecialedition/mods/65528
that hopefully help achieve this goal. I will test that this weekend.