Here's what I'm going to attempt to do for Doll City:
- Open World design.
- Non linear progression. Multiple paths. Branching stories.
- Points system with rewards and special events.
- Hidden items. Hover over everything!
For example: Lexus' story line can be triggered by an object that looks slightly out of place.
Slooty Slots
2020-03-26 17:19:36 +0000 UTCSlooty Slots
2020-03-26 17:18:51 +0000 UTCSlooty Slots
2020-03-26 17:18:30 +0000 UTCSlooty Slots
2020-03-26 17:17:38 +0000 UTCCypher101
2020-03-26 11:09:48 +0000 UTCBlueno
2020-03-26 09:07:12 +0000 UTCNuclear Abyss
2020-03-26 08:53:23 +0000 UTCShockInfantry
2020-03-26 07:59:00 +0000 UTC