197
Added 2022-04-17 05:01:00 +0000 UTCEdit: Patch Applied!
See diff.pdf for the changes and rationale.
🌠!
...
AHHHHHHH!
See you next month!
Su Mo Tu Wt Th Fr Sa
03 04 05 06 07 08 09
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
01 02 03 04 05 06 07
Comments
I thought that things that can't handle the enchantment broke apart
Shiro Fuun
2022-06-28 10:40:17 +0000 UTCThey all are, just the standard three versions. The "diff" pdf just shows the one section that was changed, with some explanation.
Tab
2022-05-03 23:59:55 +0000 UTCWhich files are the new version? It’s not really clear from the name
Zoe
2022-05-03 04:22:31 +0000 UTCYou know there is something that's been bothering me for awhile and I've been trying to ignore, maybe this has been answered already but doesn't enchanted items desentigrate when they are broken? How is it that there is a ship left for rain and them to find let alone repair if the entire thing was enchanted.
Moonspike
2022-04-28 05:14:29 +0000 UTCthx, didn't remember tht had happened. i wouldn't be suprised mentalist is something diff especially with its connection to the soul stuff her connections are just as good as fetch
ricky jackson
2022-04-27 15:23:05 +0000 UTCThere was something about God stopping Valtreese and Fetch from fighting since the collateral environmental damage was becoming too much. Dunno what chapter it was in. I honestly don't belive that happened though. Seems more likely that Valtreese won, and is now puppeting Fetch into escalating the conflict with the DKE, in the hopes of killing two birds with one stone.
Starless
2022-04-25 02:03:40 +0000 UTC@starless lmfao thanks for those cals, tht damage to joules thing is rediculous. so each point of resistance, cancels out the same in damage up to 3/4 of the damage limits, so 7500 heat resistance only allows a person 4 degrees Celsius of extra heat resistance, so instead of passing out at 104c internal body temperature it would be 108. im wondering if health and endurance put together somwhow change what the joule to damage ratio is. do u by any chance have a chapter tht involved the delve gods cus i cant even recall them other then when he first got isekai
ricky jackson
2022-04-24 10:26:21 +0000 UTC@Ricky there seems to be a soft cap on environmental degradation, which cannonically occurs when God tells people to sit the fuck down. Though, I'm starting to think that's a load of crock and it's actually just a 'region core' that pushes back against changes just like you said happens in dungeons. Regarding the force towards movement thing, the damage limit cannot logically apply to mundane, non-system interactions. We learned in the depths that 1 damage is equal to 2 joules, and if we applied this to everyday interactions, the calculations quickly become nonsensical. The average household uses 29 kilowatt hours of energy per day, which would be the equivalent of 52 million damage daily(1 watt = 1 joule per second). Tallheart's breaker arrows, which did 999,999 damage, obliterated the underground chasm, broke through the Sparkscale queens shield and killed a ton of weaker sparkscales would contain the energy equivalent of 220 Burger King Bacon King burgers, a sandwich that weighs in at 2,102 calories(1 calorie = 4.2 joules).
Starless
2022-04-24 04:06:39 +0000 UTCso the black streaks are from system glitches? the platinums arent just system glitching, but what are they doing? i get that the attack limit is maxed out in unranked zones which effects item durability and health in a similar manner, but the impact on the enviorment seems more maleable, like when rain was in the barrier and was climate control and the even more arcane aspect of filth and rain olaying tug of war with a duengons enviorment, it doesnt seem like there is much of a cap to enviormental degradation/manipulation but direct damage to things with durability or hp is when the system plays its role in unranked zones. when rain uses velocity to create more force at what point would the force allow 10,000 damage and as long as he doesnt intend to use that force for damage can he exceed that damage limit in force oriented towards movement?
ricky jackson
2022-04-21 21:42:49 +0000 UTCDoes the limit apply to general objects? Like does a metal ship have health points? Does a piece of wood? Does cutting a tree count as doing damage? What about digging a hole? You might not be able to deal damage beyond a number but if you just want to move some soil that happens to have a city on top it shouldn't matter.
Louis Nel
2022-04-21 21:01:44 +0000 UTCVelika and Lavarro could only break the limit through system glitches, i.e. unstoppable force meets immovable object and the system resolves it over several seconds. Lightbreaker as a high goldplate could do a small version of what the platinums, Fecht and Vatreece, can do. Rain is still very far away from breaking the limit. Maybe when he gets to gold and with another legendary class upgrade.
Cirvante
2022-04-21 18:30:08 +0000 UTCthx for those answers
ricky jackson
2022-04-20 14:43:06 +0000 UTCthe only damage limit breakers we have met are velika, lavarro, and lightbreaker, and they are all hyperfocused builds. so isnt there a chance with prismatic intent and a lot of meta magic and mana output rain can achieve the absoulte concentration our output to also eventually become a limit breaker. idk what the calcs are to tear out a town sized whole in the ground with puerly light but rain low silver is already evaporating lakes and creating glaciers
ricky jackson
2022-04-20 14:42:25 +0000 UTCYup, so that's Rain, Vanna, Samson, Stint, Mereck ... Dozer better unsummon himself or Dust is gonna be vaporized. Unless that damn horse proved to be the smartest one around and did a runner after Stint jumped off. Then again it might just stand there and admire the incoming Meteor.
Cirvante
2022-04-19 21:11:34 +0000 UTCLightbreaker didn't just break the dmg limit but also the charm.
Cirvante
2022-04-19 21:00:06 +0000 UTCWhat Starless said. An inverted 100% Heat Ward at 2 mana/dmg would make the target take 50% more heat dmg for the same cost per additional point of damage. This would be entire useless when your heat magic already hits at the damage limit in an unranked zone. Halgrave's resistances are currently capped at 7,500, but the 2,500 damage per second are absorbed by his armor's saturation limit at 100% conversion. He's wearing a goldplate armor with possibly 20 ranks in all of his Heavy Armor skills. That means Living Armor would enhance his Plate skills to an 11x multiplier. Let's assume his goldplate armor has a 1,000,000 saturation limit, that would turn into 11,000,000. So without even counting his armor's dissipation rate multiplied 11x from Draining Plate, he could take 2,500 magical damage per second for 1h 13m before hitting max saturation. I've done some quick calculations on his merged health and durability pool, based on hypothetical goldplate numbers, and even with Hardness being capped at 7,500, he could probably take at least 10h of being whacked for 9,999 physical damage per second. So it's safe to say that Halgrave is nearly invincible in an unranked zone, only limited by Living Armor's stamina consumption, which is a whopping 12,000 per minute at Rank 20. Now I really, really want to know how Westbridge managed to put him in Stasis. There had to be some resistance-piercing fuckery going on.
Cirvante
2022-04-19 20:50:42 +0000 UTCwhy do you multiply it with 0.75. that seems wrong to me. 0.75 is just how much your flat resistance is able to block, but I doubt that anyone except Rain has any resistance to wright home about. So the correct number should be 15498 then we have to take away some for resistance. And he spent 93k mana meaning he shielded enough for 6 persons.
Ole Halvorsen
2022-04-19 17:48:22 +0000 UTCYou are right, I read wrong.
Philippe Boulanger
2022-04-19 16:13:18 +0000 UTCwhy the *0.75? they were hit by 10k attack and only Rain got significant amount of resistances (1000 heat, 200 force)
Veritas Dolor
2022-04-19 16:10:39 +0000 UTCdust and blob
Thenais
2022-04-19 16:09:16 +0000 UTCHe received it, he got 10000 effective light resistance by consuming some ancient item of legendary light weaver. In unranked area, from the perspective of regular light mage, he was immortal. Its just that Lightbreaker proved to be able to do what Fecht did - he broke the damage limit, hitting the Citizen for far more than 10000 and leaving reality cracks.
Veritas Dolor
2022-04-19 13:37:56 +0000 UTCIt’s definitely a bit clearer now with the explanation and calcul. (3333*0.15+6666*2.25)*0.75=11623 mana expenditure for rain per personne fully hit by the meteor and without resistance. Which make him protecting 8 people from full blast (6 from him and entourage, then 2 random dude in their house).
Philippe Boulanger
2022-04-19 13:23:40 +0000 UTCSo what about Lightbreaker and the light-resistant citizen oh so far back? I know we didn't get numerical commentary on that fight (for the best), but is the explanation there an issue with resistances vs damage limit? As in, the citizen did not receive the resistance they expected?
M
2022-04-19 12:38:20 +0000 UTC"Three Cliffs" huh. So it was not about the city but the story structure!!! Can't wait for the next chapter.
2022-04-19 11:09:42 +0000 UTCInverse wards increase the damage the target takes from that element by a certain percentage. They don't decrease the target's resistance though.
Starless
2022-04-18 19:59:59 +0000 UTCIirc reverse wards dont play well with their normal counterparts, so its one or the other. Even if not, halgrave has plenty of hp.
RedPine
2022-04-18 17:18:01 +0000 UTCdo reverse wards take away a targets resistance to a set element? at that point immolate and reverse fire ward is taking down even halgrave... am i processing this correctly?
ricky jackson
2022-04-18 10:50:55 +0000 UTCI swear, every chapter is a bigger cliffhanger than the last XD
Forrest Minter
2022-04-18 05:50:19 +0000 UTCin hindsight, the town being at the bottom of a comically inconvenient cliff should have been a red flag.
Jason P Tiddlesworth
2022-04-17 23:26:33 +0000 UTCYeah, I haven't been paying attention I guess so I didn't think I'd subscribe on the 17th and not get another chapter until next month.... down to 3 chapters a month now? And this feels shorter. And these cliffhangers. Somehow I always regret every time I subscribe to binge Delve.
Rip Woodham
2022-04-17 19:31:32 +0000 UTCOof, literally worst possible time to subscribe.
Robert Mullins
2022-04-17 18:14:31 +0000 UTCWell I played myself. I was on a cliff in RR so I decided to buy in for this month only to find myself on an even bigger cliff. Now I will have to pay up next month or wait 3 months to get it free on RR. TFTC I guess. It is a great story but I just want more. See you next month.
Michael Hughes
2022-04-17 17:33:19 +0000 UTCShould be fixed now.
SenescentSoul
2022-04-17 17:24:13 +0000 UTC@SenescentSoul -> delve_197_desperation_[dark].pdf link seems to be broken? light works fine, but its not my preference. xD
D
2022-04-17 16:56:02 +0000 UTCDid we really just end the chapter on a blue box? That’s worse than a normal cliff
M
2022-04-17 14:43:16 +0000 UTCIf I were reading this continually, once the next few chapters are out, this would be a top tier chapter. Pacing in that regard has been on fire lately, maybe even a little too fast. But looking down a 2 week wait for the next chapter, and what is likely a month or more till we see a conclusion to the current fight (which, from a narrative perspective, is kind of obvious already), it's kind of hard to stay excited for this story.
Syrahl
2022-04-17 14:42:00 +0000 UTC